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Desain Video Animasi Berbasis Studi Kasus Untuk Mata Kuliah Pengembangan E-Learning Rahmadini, Silvia; Rahmi, Ulfia
Journal of Pedagogy and Online Learning Vol. 1 No. 1 (2022): JPOL Volume 1 Nomor 1 Juni 2022
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (343.475 KB) | DOI: 10.24036/jpol.v1i1.6

Abstract

Based on what happened in the field, it is known that the content developed in the video still has a weakness, namely the content developed is still conceptual. However, it is also expected that students can understand contextually. Contextual learning can make students more active because students try to learn concepts as well as apply and relate them to the real world. Making students more active in the learning process can occur if students are involved in the learning process. So, the purpose of designing this animated video is so that students feel firsthand the problems that occur in the field and students have a contextual understanding. In addition, so that this video media can be developed later. The research was conducted with a descriptive research design. The design of an animated video media is followed by media validation, then the media can be used in blended learning in e-learning development courses. The design activities carried out include 3, namely; design of video content in e-learning development courses; design of case study-based teaching material content; and designing animated videos with case study-based teaching material content. The design of case study-based animated video media by developing appropriate learning content can increase student involvement in the learning process and improve contextual understanding. From the results obtained, it can be concluded that the case study-based animation video media that has been designed is feasible to be used and developed in e-learning development courses
PENGARUH MODEL PEMBELAJARAN DISCOVERY LEARNING MENGGUNAKAN MEDIA VIDEO TERHADAP HASIL BELAJAR KIMIA Rahmadini, silvia
Jurnal Pendidikan Teknologi Informatika dan Sains Vol 6 No 2 (2024): Journal of Education Informatic Technology and Science (JeITS) Edisi Agustus 2024
Publisher : Faculty of Teacher Training and Education

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37859/jeits.v6i2.6900

Abstract

Education is one of the most important things in human life, because through education will create people who are potential, creative and have bright ideas as provisions to get a better future. Quantitatively, it can be said that education in Indonesia has progressed. Education is also a conscious effort that is deliberately designed to achieve the goals that have been set. One of the goals of education is to improve the quality of human resources. Through good education, we will easily follow developments in the future, especially developments in the field of Science and Technology (IPTEK). Quasi-experimental research design (Experimental Design). This research is quantitative, and uses statistical techniques to analyze numerical data (numbers) using SPSS (Statistical Product and Service Solutions). This study used an experimental research design known as Nonequivalent Control Group Design. Pretest and posttest were used in the experimental and control groups of these investigations. All grade X students in Science SMAN 17 Pekanbaru are the total population. The sample used a maximum of two classes: class X Science 1, which has 25 students as an experimental class, and class X Science 2, which has 25 students as a control class. Based on the results of research conducted thoroughly supported by accurate data that there is an influence of the Discovery Learning learning model on student learning outcomes on redox reaction material in Class X of SMAN 17 Pekanbaru, this is according to the results of the t test calculation, where t calculate the table > t (3.126>2.01) and ρ value (0.003) < 0.05 at a significance level of 5%. While the results of the average score study showed that the results obtained for the final ability of the experimental group with the Discovery Learning Learning Model were obtained on average 78.85 and for the control group with conventional methods obtained an average of 74.62, it was concluded that there was a significant difference between the average score of the experimental class and the average value of the control class of 42.3%.