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Penerapan Metode Keyframe dalam Pembuatan Animasi 3D “Echoes of Adzan” Nuraini, Salsabila Ramadanti; Biktarinanda, Arneizha; Ferelian, Muhammad; Nandana, Prana Wijaya Pratama; Nugroho, Fresy; Fadila, Juniardi Nur
Jurnal Sarjana Teknik Informatika Vol. 11 No. 3 (2023): Oktober
Publisher : Program Studi Informatika, Universitas Ahmad Dahlan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.12928/jstie.v11i3.26512

Abstract

Animasi 3D telah menjadi bidang yang semakin penting dan populer dalam industri hiburan dan pengembangan visual. Artikel ini memperkenalkan penerapan metode Keyframe dalam pembuatan sebuah animasi 3D yang berjudul "Echoes of Adzan". Tujuan penelitian ini adalah menggambarkan metode Keyframe untuk digunakan secara efektif dalam menghasilkan animasi 3D secara realistis dan menciptakan pengalaman visual yang mendalam bagi penonton.Metode Keyframe digunakan sebagai pendekatan utama dalam desain karakter, pengaturan gerakan, ekspresi karakter, perencanaan konseptual, pembuatan lingkungan virtual, serta penentuan pose dan pergerakan kunci karakter melalui penggunaan Keyframe.Hasil penelitian ini menunjukkan bahwa penerapan metode Keyframe dalam pembuatan animasi 3D "Echoes of Adzan" mampumenghasilkan animasi 3D yang berkualitas tinggi dengan menghadirkan pergerakan yang halus, ekspresi wajah yang detail, dan kesan realistis pada karakter. Hasil ini dapat memberikan kontribusi positif bagi industri animasi 3D, terutama dalam menghasilkan konten yang memikat hati penonton.
Analisis Efektivitas Metode Filtering dan Intersection dalam Analisis Data Permukaan Bangunan dengan QGIS Nandana, Prana Wijaya Pratama; Faisal, Muhammad
JISKA (Jurnal Informatika Sunan Kalijaga) Vol. 10 No. 3 (2025): September 2025
Publisher : UIN Sunan Kalijaga Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.14421/jiska.2025.10.3.351-363

Abstract

This study evaluates the efficiency of two methods for processing geospatial building surface data, namely Filtering and Intersection, using a case study in Blitar Regency. The data for this research was obtained by comparing two sources: OpenStreetMap (OSM), which has a data completeness rate of 60%, and Google Open Building, with a data completeness rate of 90%. From these two sources, the data with the highest completeness, which is from Google Open Building, was selected for further analysis. The data processing was carried out using QGIS software, chosen for its capability to support various geospatial analysis methods. The comparison of the two methods was based on three main criteria: processing time, resource efficiency, and scalability. The results showed that the Filtering method outperforms in all these aspects. Filtering can complete processing in an average of 1.6 seconds, significantly faster than the Intersection method, which requires an average of 7 minutes and 50 seconds. In terms of resource efficiency, Filtering is also more economical, with an average CPU usage of 18.85% and memory usage of 121.4 MB, compared to the Intersection method’s 34.05% CPU usage and 236.4 MB of memory. Additionally, the Filtering method demonstrated better scalability, capable of handling larger datasets with fewer resources and less time. Therefore, the Filtering method is recommended for geospatial data processing that prioritizes speed, efficiency, and the ability to handle large and complex datasets.