Virgianti, Umi
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PENERAPAN MODEL PICTURE AND PICTURE BERBANTUAN MEDIA FLASHCARD UNTUK MENINGKATKAN KEMAMPUAN MENULIS PERMULAAN PADA SISWA KELAS 1 SD Virgianti, Umi; Nabila Siti Khoirunnisa; Diana Ermawati
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 10 No. 04 (2024): Volume 10 No. 03 September 2024
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v10i04.3416

Abstract

Penelitian ini bertujuan untuk meningkatkan kemampuan menulis permulaan siswa dalam proses pembelajaran Bahasa Indonesia pada kelas 1 SDN Wangunrejo 01 melalui penerapan model pembelajaran Picture and Picture berbantuan media flashcard. Metode dalam penelitian ini menggunakan Penelitian Tindakan Kelas (PTK). Teknik pengumpulan data penelitian ini mengggunakan observasi, wawancara, dokumentasi, dan tes. Subjek penelitian yaitu seluruh siswa kelas 1 SDN Wangunrejo 01 yang berjumlah 25 siswa. Teknik analisis data menggunakan teknik analisis data kuantitatif dan kualitatif. Hasil penelitian menunjukkan adanya peningkatan kemampuan menulis permulaan dengan melalui tes, presentase perolehan data pada saat pra siklus yaitu 40% dengan kriteria cukup, meningkat menjadi 76% dengan kriteria baik di siklus I, kemudian meningkat menjadi 84% dengan kriteria sangat baik pada siklus II. Peningkatan kemampuan menulis permulaan siswa dengan menerapkan model pembelajaran Picture and Picture dengan berbantuan media flashcard dapat meningkat dengan terpenuhinya indikator keberhasilan dinyatakan tuntas.
EFEKTIVITAS MODEL TEAMS GAMES TOURNAMENT TERHADAP MOTIVASI BELAJAR SISWA SEKOLAH DASAR Virgianti, Umi; Khamdun; Wawan Shokib Rondli
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 03 (2025): Volume 10 No. 03 September 2025 In Press
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i03.31184

Abstract

This study was motivated by the low learning motivation of fourth-grade students at SD 4 Temulus due to the learning model used being conventional. This study aims to determine the increase in student learning motivation after the implementation of the Teams Games Tournament (TGT) learning model. The study used a quantitative approach with a one-group pretest-posttest design. The subjects of the study were 15 fourth-grade students. Data were collected through interviews, observations, documentation, and tests, and analyzed using the N-Gain test. The N-Gain test conducted on 15 students after using the Teams Games Tournament (TGT) model showed an average score of 0.4848 with a standard deviation of 0.24563. This result is included in the moderate category. The N-Gain score of each student ranged from 0.11 to 1.00, or in percentage form between 11.11% to 100%, with an average of 48.48%. These results indicate that the implementation of the Teams Games Tournament model has a positive impact on increasing the learning enthusiasm of fourth-grade students in Pancasila Education learning. Thus, the Teams Games Tournament model can be considered quite effective in increasing students' learning motivation through fun, competitive, and cooperative learning methods.