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PERANCANGAN SISTEM INFORMASI BUKU TAMU PADA DISKOMINFO SERDANG BEDAGAI BERBASIS WEB Buyung, Adnan; Sitompu, Surganda; Sitepu , Arjuna
Jurnal Riset Sistem Informasi dan Teknologi Informasi (JURSISTEKNI) Vol 6 No 3 (2024): JURSISTEKNI (Jurnal Sistem Informasi dan Teknologi Informasi)
Publisher : Universitas Nusa Putra

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52005/jursistekni.v6i3.366

Abstract

Using the Guest Book at the Serdang Bedagai Diskominfo Office is an important process that can make it easier to record data on guests who visit the Serdang Bedagai Diskominfo Office. The Guest Book functions to record the names and destinations of guests visiting the Serdang Bedagai Diskominfo Office. Seeing the importance of the Guest Book at the Serdang Bedagai Office, it is necessary to create a website that will help make it easier to record data on visiting guests, no longer needing to manually use paper. This Guest Book also functions to store important guest archives and data without fear of loss. By creating this system, it is hoped that it can overcome the problem of archiving visiting guest data to make it easier to find and better. The purpose of this research is to produce a website-based system that is used to manage guest book lists.
Penerapan 12 Prinsip Animasi Dan Motion Graphics Dalam Multimedia Suyadi, Nadila Agnestesia; Zaki , Alfasyahri; Sitepu , Arjuna; Andrea , Kiki; Ikhwan, Ali
Jurnal Sains dan Teknologi (JSIT) Vol. 3 No. 1 (2023): January-April
Publisher : CV. Information Technology Training Center - Indonesia (ITTC)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47233/jsit.v3i1.446

Abstract

Multimedia is an amalgamation of several components, namely text, audio, animation and video with digital processes managed by computers. Animation is one of the components contained in multimedia, to convey information and as a means of entertainment. In animation, there are various kinds of images that are given commands so as to form movements or movements according to the specified duration so as to create the illusion of motion of the image. Along with the development of technology and scientific branches, the development of animation also has an impact. One of them is how the animation technique is presented so that it looks lively, interesting, and has a deep meaning so that it is easier for the audience to understand. This study aims as a case study to present the stages that can be done in order to create an interesting animation by adhering to the 12 principles of animation by Frank Thomas and Ollie Johnston Disney animators as well as the application of the motion graphic method, namely pieces of digital recording combined with the illusion of motion and images in animation using qualitative descriptive methods.