Salman, Afan Galih
Bina Nusantara University

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Aplikasi Rekomendasi Pola Makan Berbasis iOS Salman, Afan Galih; Prasetio, Yen Lina; Kanigoro, Bayu; Anggi, Anggi
ComTech: Computer, Mathematics and Engineering Applications Vol 3, No 2 (2012): ComTech
Publisher : Bina Nusantara University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21512/comtech.v3i2.2308

Abstract

The goal for implementing this system is to help users manage and track history about their eat pattern, choose proper food for body’s need, and pick restaurants. Methodology used for this research contains three parts, which is analysis, design, and literature study. In requirement analysis, we do some interview with nutritionist and food provider, analysis iOS user, compare with same kind of application, and identify components that we need. In design method, we use Unified Modelling Language approach, ERD design, and user interface design. The result is a food planning mobile application with iOS platform. This application can help user manage and track their eat pattern, help user choose balanced food that suitable for their body, and inform user where they can get food they plan to eat.
Game Edukasi Pengenalan Kebudayaan Indonesia Berbasis Android Salman, Afan Galih; Chandra, Natalia; Norman, Norman
ComTech: Computer, Mathematics and Engineering Applications Vol 4, No 2 (2013): ComTech
Publisher : Bina Nusantara University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21512/comtech.v4i2.2581

Abstract

Game now is not just an entertainment but merely serves as a educational tool or the so-called educational games. We develop an educational game application on Android platform which provides information about Indonesian culture. The methodology used is the analysis method of information gathering, system design, implementation, and testing. Information about Indonesian culture is displayed in form of Android-based educational game application. Users will be expected to get a lot of information regarding the Indonesian culture.
Implementasi Jaringan Syaraf Tiruan Recurrent Dengan Metode Pembelajaran Gradient Descent Adaptive Learning Rate Untuk Pendugaan Curah Hujan Berdasarkan Peubah Enso Salman, Afan Galih; Prasetio, Yen Lina
ComTech: Computer, Mathematics and Engineering Applications Vol 1, No 2 (2010): ComTech
Publisher : Bina Nusantara University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21512/comtech.v1i2.2384

Abstract

The use of technology of technology Artificial Neural Network (ANN) in prediction of rainfall can be done using the learning approach. ANN prediction accuracy measured by the coefficient of determination (R2) and Root Mean Square Error (RMSE).This research employ a recurrent optimized heuristic Artificial Neural Network (ANN) Recurrent Elman gradient descent adaptive learning rate approach using El-Nino Southern Oscilation (ENSO) variable, namely Wind, Southern Oscillation Index (SOI), Sea Surface Temperatur (SST) dan Outgoing Long Wave Radiation (OLR) to forecast regional monthly rainfall. The patterns of input data affect the performance of Recurrent Elman neural network in estimation process. The first data group that is 75% training data and 25% testing data produce the maximum R2 69.2% at leap 0 while the second data group that is 50% training data & 50% testing data produce the maximum R2 53.6%.at leap 0 Our result on leap 0 is better than leap 1,2 or 3. 
Program Aplikasi Steganografi Menggunakan Metode Spread Spectrum pada Perangkat Mobile Berbasis Android Rojali, Rojali; Salman, Afan Galih; Nugraha, Teddy
ComTech: Computer, Mathematics and Engineering Applications Vol 3, No 2 (2012): ComTech
Publisher : Bina Nusantara University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21512/comtech.v3i2.2305

Abstract

The exchange of traffic information in cyberspace grows fast. In all areas of life utilize technology to exchange information. One of the media owned by many people is mobile device such as mobile phone and tablet computer. In fact many people have been using mobile devices for information exchange function, and expect information to be transmitted quickly, accurately, and safely. The information security sent will be very important when the information is confidential. One way to secure information sent is the concealment of information into a media so that information hidden is beyond recognition by the human senses, which is commonly referred to steganography. This research studied and implemented steganography using spread spectrum Method on Android-based mobile devices. The results showed that the inserted image before and after the message was inserted is not different with PSNR value of about 75.
Pemodelan Sistem Fuzzy Dengan Menggunakan Matlab Salman, Afan Galih
ComTech: Computer, Mathematics and Engineering Applications Vol 1, No 2 (2010): ComTech
Publisher : Bina Nusantara University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21512/comtech.v1i2.2349

Abstract

Fuzzy logic is a method in soft computing category, a method that could process uncertain, inaccurate, and less cost implemented data. Some methods in soft computing category besides fuzzy logic are artificial network nerve, probabilistic reasoning, and evolutionary computing. Fuzzy logic has the ability to develop fuzzy system that is intelligent system in uncertain environment. Some stages in fuzzy system formation process is input and output analysis, determining input and output variable, defining each fuzzy set member function, determining rules based on experience or knowledge of an expert in his field, and implementing fuzzy system. Overall, fuzzy logic uses simple mathematical concept, understandable, detectable uncertain and accurate data. Fuzzy system could create and apply expert experiences directly without exercise process and effort to decode the knowledge into a computer until becoming a modeling system that could be relied on decision making.