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The Effect of Epidemiologist Explorations Gamification to Increase Children's Health Knowledge Fauziah, Diah Adni; Triyani, Nunik; Nailufar, Rifa
Indonesian Journal of Global Health Research Vol 7 No 3 (2025): Indonesian Journal of Global Health Research
Publisher : GLOBAL HEALTH SCIENCE GROUP

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37287/ijghr.v7i3.5649

Abstract

Generational change can be interpreted as educational development, including changes in educational strategies so that education is carried out more effectively and efficiently. One approach that suits the character of learning in the 21st century is through gamification, namely game-based learning. Objective: Exploring Epidemiologists was a game approach based on introducing the Epidemiology profession which aimed to increase children's health knowledge. Method: This research used a quasi-experimental pre-post one study design. Samples consisted of 17 respondents, children aged 8-10 years who took part in the Epidemiologist Exploration activity. Data were analyzed using the Wilcoxon Test to see the results of pre and post intervention knowledge. Results: The results of the research showed that there was no effect of Epidemiologist Exploring gamification on increasing children's health knowledge (p=0.755). Conclusions: The gamification process in children's health education should pay attention to environmental confounding factors found by respondents.
THE PRINCIPAL’S ROLE IN IMPLEMENTING DIGITAL LITERACY IN SCHOOL Nailufar, Rifa; Imaddudin, Salman; Muttaqin, Rudli Zamal
PROCEEDING OF INTERNATIONAL CONFERENCE ON EDUCATION, SOCIETY AND HUMANITY Vol 1, No 1 (2023): First International Conference on Education, Society and Humanity
Publisher : PROCEEDING OF INTERNATIONAL CONFERENCE ON EDUCATION, SOCIETY AND HUMANITY

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Abstract

The principal as the leader of the education unit has an important role in realizing a school atmosphere that is in accordance with the needs of the times where digital literacy is an inseparable thing.  This research reveals how the role of principals in creating a culture of digital literacy in schools. The method used in this study is a descriptive method with a qualitative approach, where data collection is carried out through a process of interviews, observations and documentation studies. Interviews were conducted with the principal, teachers and parents of the students. The data obtained are then grouped and analyzed until the final conclusion of the study is drawn. Interviews were conducted with the principal, teachers and parents of the students. The data obtained are then grouped and analyzed until the final conclusion of the study is drawn. This research reveals how 3 indicators of digital literacy in schools, namely: class-based indicators, school culture-based indicators, and community-based indicators are met in ALIES and how the role of the principal in supporting the digital literacy movement. The results of the study revealed that the principal's digital literacy is quite good which is described through the ability to use technology and digital information implemented in carrying out their duties. The role of the principal in building an atmosphere of digital literacy is illustrated through his function as an educator, manager, administrator, supervisor, leader, innovator and motivator. Digital literacy is a skill that must be possessed by all education stakeholders in order to achieve educational goals, therefore the principal needs to maximize his leadership role in realizing a digital literacy culture in schools by making various innovations that are adapted to the conditions of each school.