Kusumaningrum, Selvy
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Augmented reality: Interactive and fun learning media to improve student learning outcomes Anisyah, Siti; Imlessh, Mohammed Mahmoud Mohammed; Kusumaningrum, Selvy; Haryati, Nanik Sri; Santoso, Jarot Tri Bowo
Jurnal Kependidikan: Penelitian Inovasi Pembelajaran Vol 8, No 2 (2024)
Publisher : Directorate of Research and Community ServiceUniversitas Negeri Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21831/jk.v8i2.70167

Abstract

Technological developments constantly bring various conveniences to all users, especially in the field of education. In education, technology plays a crucial role in developing innovative, creative, and informative learning methods. This research aims to analyze the role of Augmented Reality (AR) as an interactive and engaging learning medium to enhance student learning outcomes. This research involves experimental studies conducted on 52 accounting education students from the class of 2023 at Semarang State University. Data were collected using tests, questionnaires, and interviews. The data were analyzed using descriptive percentages and t-tests. The results of this research show that (1) AR media can be an effective and enjoyable interactive learning media. (2) Augmented Reality (AR) media has been shown to enhance student learning outcomes, with the average score increasing from 21.08 in the pretest to 70.60. This represents a significant improvement of 49.52 points. In addition, the results of the TAM analysis indicate that AR media is recommended for application in the learning process.
IMPROVING COMMUNICATION SKILLS WITH E-MODULE ASSISTED SIMULATION FOR OFFICE MANAGEMENT STUDENTS OF SMK TEUKU UMAR SEMARANG Kusumaningrum, Selvy; Oktarina, Nina; Kuswantoro, Agung
Journal of Economic Education Vol. 14 No. 2 (2025): December 2025
Publisher : Universitas Negeri Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/jeec.v14i2.27578

Abstract

This study aims to develop an e-module–assisted simulation learning model to enhance the communication skills of Office Management students at SMK Teuku Umar Semarang, where existing learning practices do not employ simulation-based approaches and the learning resources used are not yet aligned with students’ needs. Using a Research and Development (R&D) design, the study adopts the 4D development model—Define, Design, Develop, and Disseminate—to produce and validate the proposed learning innovation. The subjects of this research were Grade XI students in the Office Management expertise competency. Product feasibility was assessed by two material experts and one media expert, followed by limited and extended trials to evaluate the e-module’s effectiveness. The results show that current Communication in the Workplace learning does not provide sufficient opportunities for students to practice workplace communication and lacks integration with interactive digital resources. The developed e-module received a validation score of 96% from material experts and 100% from media experts, indicating strong feasibility for instructional use. Trial findings further demonstrated substantial improvements in student learning outcomes, with average N-Gain scores of 0.751 in the limited trial and 0.791 in the extended trial. In conclusion, the e-module is effective and suitable as a digital learning medium to support simulation-based instruction and strengthen students’ communication skills. These results highlight the potential of technology-supported simulation models to enhance vocational education quality and better prepare students for workplace communication demands