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Augmented reality: Interactive and fun learning media to improve student learning outcomes Anisyah, Siti; Imlessh, Mohammed Mahmoud Mohammed; Kusumaningrum, Selvy; Haryati, Nanik Sri; Santoso, Jarot Tri Bowo
Jurnal Kependidikan: Penelitian Inovasi Pembelajaran Vol 8, No 2 (2024)
Publisher : Directorate of Research and Community ServiceUniversitas Negeri Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21831/jk.v8i2.70167

Abstract

Technological developments constantly bring various conveniences to all users, especially in the field of education. In education, technology plays a crucial role in developing innovative, creative, and informative learning methods. This research aims to analyze the role of Augmented Reality (AR) as an interactive and engaging learning medium to enhance student learning outcomes. This research involves experimental studies conducted on 52 accounting education students from the class of 2023 at Semarang State University. Data were collected using tests, questionnaires, and interviews. The data were analyzed using descriptive percentages and t-tests. The results of this research show that (1) AR media can be an effective and enjoyable interactive learning media. (2) Augmented Reality (AR) media has been shown to enhance student learning outcomes, with the average score increasing from 21.08 in the pretest to 70.60. This represents a significant improvement of 49.52 points. In addition, the results of the TAM analysis indicate that AR media is recommended for application in the learning process.
IMPROVING COMMUNICATION SKILLS WITH E-MODULE ASSISTED SIMULATION FOR OFFICE MANAGEMENT STUDENTS OF SMK TEUKU UMAR SEMARANG Kusumaningrum, Selvy; Oktarina, Nina; Kuswantoro, Agung
Journal of Economic Education Vol. 14 No. 2 (2025): December 2025
Publisher : Universitas Negeri Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/jeec.v14i2.27578

Abstract

This study aims to develop an e-module–assisted simulation learning model to enhance the communication skills of Office Management students at SMK Teuku Umar Semarang, where existing learning practices do not employ simulation-based approaches and the learning resources used are not yet aligned with students’ needs. Using a Research and Development (R&D) design, the study adopts the 4D development model—Define, Design, Develop, and Disseminate—to produce and validate the proposed learning innovation. The subjects of this research were Grade XI students in the Office Management expertise competency. Product feasibility was assessed by two material experts and one media expert, followed by limited and extended trials to evaluate the e-module’s effectiveness. The results show that current Communication in the Workplace learning does not provide sufficient opportunities for students to practice workplace communication and lacks integration with interactive digital resources. The developed e-module received a validation score of 96% from material experts and 100% from media experts, indicating strong feasibility for instructional use. Trial findings further demonstrated substantial improvements in student learning outcomes, with average N-Gain scores of 0.751 in the limited trial and 0.791 in the extended trial. In conclusion, the e-module is effective and suitable as a digital learning medium to support simulation-based instruction and strengthen students’ communication skills. These results highlight the potential of technology-supported simulation models to enhance vocational education quality and better prepare students for workplace communication demands
Developing Peer Learning-Based Communication Simulation E-Modules to Enhance Soft Skills in Office Management Vocational Education Kusumaningrum, Selvy; Oktarina, Nina; Kuswantoro, Agung
Jurnal Kependidikan : Jurnal Hasil Penelitian dan Kajian Kepustakaan di Bidang Pendidikan, Pengajaran, dan Pembelajaran Vol. 12 No. 1 (2026): March
Publisher : LPPM Universitas Pendidikan Mandalika

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33394/jk.v12i1.17746

Abstract

This study aims to develop an interactive e-module integrated with peer learning and workplace communication simulations to enhance students’ communication skills. The research employed a Research and Development (R&D) method using the 4D model—Define, Design, Develop, and Disseminate. The product was validated by two subject matter experts and one media expert, and its effectiveness was tested through limited trials and expanded trials involving 60 students using pretest and posttest scores. Data were analyzed using quantitative and descriptive qualitative techniques. Qualitative data in the form of suggestions and feedback from validators were used to improve the e-module. Meanwhile, quantitative data were obtained from validation scores, teacher assessments, and student test results, which were analyzed to measure the feasibility and effectiveness of the product. The e-module received a validity score of 96% from content experts and 100% from the media expert, indicating high feasibility. Effectiveness trials showed a significant improvement in students’ learning outcomes, with an average N-Gain of 0.751 in the limited trial and 0.791 in the expanded trial. Practical communication skills, including oral communication and workplace communication ethics, improved substantially, with simulation performance scores averaging 90.667 and 90.800 in two different classes. These results confirm the effectiveness of the interactive e-module in supporting the teaching of workplace communication and enhancing students’ real-world communication competencies. Students’ negotiation and persuasion skills showed the most significant improvement among the communication aspects assessed. Therefore, the developed module is suitable for use as a digital learning tool in vocational Office Management programs.