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Pelatihan Desain UI/UX untuk Siswa Kelas XI TKJ SMKN 3 Bangkalan Menggunakan Figma Vika Dwi Nur Romadhoni; Muhlis Tahir; Dicky Wahyu Pratama; Abdullah Bachtiar Rifai; Febi Feri Andini; Asnanur Rohmah; Aisyah Akmal Hamidillah
Jurnal Pengabdian Masyarakat Vol. 3 No. 2 (2024): Desember 2024
Publisher : Unity Academy

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.70340/japamas.v3i2.149

Abstract

This community service aims to improve the UI/UX design skills of 11th grade Computer and Network Engineering (TKJ) students at SMKN 3 Bangkalan, with a focus on training in the use of Figma design applications. The rapid development of digital technology demands design skills that are relevant to industry needs, one of which is in the field of UI/UX, which is key in creating effective and easy-to-use applications and websites. Based on initial observations, SMKN 3 Bangkalan students have a basic understanding of design software, but have not mastered the use of popular industrial design tools such as Figma. The methods applied in this service include preparation, implementation, and evaluation, with materials that include an introduction to UI/UX concepts, the use of Figma, and interface design practices. The workshop was attended by 31 students who showed high enthusiasm, and as a result students were able to create a landing page design that illustrated an understanding of UI/UX principles. In addition to improving technical skills, this activity also opens students' insights regarding career opportunities in the field of digital design. The results of this service are expected to prepare students to face the demands of the world of work and industrial development.
IMPLEMENTASI FIREWALL FILTERING PADA SITUS WEB DAN GAME ONLINE MENGGUNAKAN LAYER 7 PROTOCOLS DAN MANAJEMEN BANDWIDTH DENGAN METODE HIERARCHICAL TOKEN BUCKET Muhlis Tahir; Abdullah Bachtiar Rifai
Jurnal Teknologi Informasi dan Komputer Vol. 12 No. 1 (2026): JUTIK : Jurnal Teknologi Informasi dan Komputer, Edisi April 2026
Publisher : LPPM Universitas Dhyana Pura

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36002/jutik.v12i1.3972

Abstract

The development of computer network technology has a significant impact in supporting the learning process. However, without good network management, the use of the internet can cause problems such as accessing irrelevant sites and uneven bandwidth distribution. This research aims to implement firewall filtering using Layer 7 protocols and bandwidth management using the Hierarchical token bucket (HTB) method on Mikrotik devices in the computer laboratory of SMK Negeri 3 Bangkalan. This research is included in the type of development research using the NDLC (Network Development Life Cycle) network development model. The implementation results show that the firewall successfully blocks access to inappropriate websites and online games. Based on the Quality of service (Qos) test results, there was an increase in throughput from 189 bps to 2534 bps, packet loss was successfully maintained at 0%, delay from 49.85 ms to 3.94 ms, and jitter from 47.8 ms to 6.75 ms. These results show that the implementation of HTB has a significant impact on improving network efficiency and stability.