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Pengembangan Karakter Cinta Lingkungan Hidup Berbasis Nilai-Nilai Agama di SMP Trimurti Mohamad Syahri
Jurnal Kewarganegaraan Vol 6 No 3 (2022): October 2022
Publisher : UNIVERSITAS PGRI YOGYAKARTA

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (351.75 KB) | DOI: 10.31316/jk.v6i3.4071

Abstract

Abstrak Penelitian ini bertujuan untuk menggali dan mengkaji serta memperoleh deskripsi secara komprehenship tentang bagaimana implementasi nilai-nilai agama terhadap pengembangan karakter cinta lingkungan hidup dan bagaimana faktor-faktor penunjang dan penghambat dalam kegiatan Pengembangan Karakter cinta lingkungan hidup di SMP Trimurti. Penelitian ini merupakan penelitian deskriptif kualitatif. Hasil penelitian mengatakan bahwa Pendidikan lingkungan hidup harus mampu mendorong terjadinya integrasi kearifan sikap dan perilaku dalam menghadapi masalah yang timbul karena tatanan alam (gempa bumi, meletusnya gunung api dsb), dengan kerusakan atau kerugian karena perilaku jenis makhluk hidup termasuk manusia. Kata Kunci: Karakter, Lingkungan Hidup, Agama Abstract This study aims to explore and study and obtain a comprehensive description of how the implementation of religious values to the development of the character of love for the environment and how the supporting and inhibiting factors in the Character Development activities of love the environment at Trimurti Junior High School. This research is a qualitative descriptive research. The results of the study said that environmental education must be able to encourage the integration of wisdom of attitudes and behaviors in facing problems arising from the natural order (earthquakes, volcanic eruptions, etc.), with damage or loss due to the behavior of types of living things including humans. Keywords: Character, Environment, Religion
PENERAPAN MEDIA PEMBELAJARAN CROSSWORD PUZZLE (TEKA-TEKI SILANG) UNTUK MENINGKATKAN KEAKTIFAN BELAJAR SISWA KELAS VII MATA PELAJARAN PPKN DI SMP NEGERI 1 BATU Herawati, Dessy; Mohamad Syahri
Jurnal Tinta Vol. 5 No. 2 (2023): Jurnal Tinta
Publisher : Universitas Al-Qolam Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35897/jurnaltinta.v5i2.1083

Abstract

The learning process for Pancasila Education is currently still carried out using the convensional method. This causes boredom in students when the teaching and learning process takes place. The purpose of this study is to describe the application of crossword puzzle game media, and to determine the effect of student learning activeness using crossword puzzle game media. This study used a Classroom Action Research design. Implementation of this class action using two cycles. The results showed that in the first cycle students were still lacking in responding and being active in the learning process. The average activeness of class VII students is 50.98% and is included in the medium criteria. Several changes were made in cycle II. The results showed an increase in cycle II. The average class VIII student activity is 75.5%. This percentage can be categorized in the high criteria.