Bosya Perdana
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Online Class UI/UX Design Using Design Thinking Method in Virtual Reality Environment Bosya Perdana; Tata Sutabri
International Journal of Information Engineering and Science Vol. 1 No. 4 (2024): November : International Journal of Information Engineering and Science
Publisher : Asosiasi Riset Teknik Elektro dan Infomatika Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62951/ijies.v1i4.114

Abstract

The development of Virtual Reality (VR) technology opens up new opportunities to improve the quality of online learning through more interactive and immersive learning experiences. This study aims to design the user interface (UI) and user experience (UX) of VR-based online classes using the Design Thinking method to meet students' needs in a virtual learning environment. The Design Thinking method, which includes the stages of empathy, definition, ideation, prototype, and testing, is applied to produce a user-friendly interface design that supports student engagement and social interaction during the learning process. The results of the study show that the VR-based interface is able to increase student engagement through more active interactions, intuitive navigation, and collaboration features that approach interactions in a physical classroom. Testing of the prototype shows that this design can meet students' needs in increasing engagement and learning comfort. It is hoped that this study can be a reference in the development of an effective and efficient VR-based online learning platform.
Implementasi Dashboard interaktif menggunakan Knowledge Management untuk Monitoring kinerja Penyelesaian kasus pada Polsek Semendawai Suku III Vingky Nanda Sari; Bosya Perdana; Tata Sutabri
Modem : Jurnal Informatika dan Sains Teknologi. Vol. 3 No. 4 (2025): Oktober : Modem : Jurnal Informatika dan Sains Teknologi
Publisher : Asosiasi Riset Teknik Elektro dan Informatika Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62951/modem.v3i4.668

Abstract

The performance of investigators in resolving criminal cases is one of the key indicators of police effectiveness. However, the Semendawai Suku III Police Sector still faces challenges in monitoring case resolution due to the lack of an integrated reporting system and minimal documentation of investigators’ knowledge. This study aims to develop an interactive dashboard system based on Knowledge Management to assist in monitoring case resolution performance and support data- and knowledge-based decision-making processes. The research employs the Prototype method, involving several stages: needs analysis, system design, system development, testing, and refinement. The system was developed using the PHP programming language and MySQL database. The implementation results show that the dashboard can display data on criminal reports, case resolutions, and pending cases in an informative and integrated manner. In addition, the knowledge base feature functions as a medium for storing and sharing investigators’ experiences (lesson learned), allowing field knowledge to be reused by other officers when handling similar cases. Overall, the implementation of the interactive dashboard system based on Knowledge Management at the Semendawai Suku III Police Sector successfully improves work efficiency, strengthens the transparency of investigative performance, and builds a foundation for sustainable organizational learning within the police environment.