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Analisis Pengaruh Game Online Mobile Legends Terhadap Minat Belajar Siswa Kelas V Di SDN Cibunigeulis 1 Ajis, Helmi; Zahrah, Riza Fatimah; Mahendra, Hatma Heris
Jurnal Akuntansi Hukum dan Edukasi Vol 1, No 2 (2024): November 2024
Publisher : CV. Rayyan Dwi Bharata

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.57235/jahe.v1i2.3757

Abstract

Penelitian ini bertujuan untuk mengetahui analisis pengaruh game online mobile legends terhadap minat belajar siswa kelas V di SDN Cibunigeulis 1. Permsalahan dalam penelitian Rendahnya minat belajar siswa kelas V di SDN Cibunigeulis 1 yang dipengaruhi oleh game online mobilegends. Metode yang digunakan dalam penelitian ini adalah kualitatif deskriptif. Teknik pengumpulan data dalam penelitian ini diantaranya observasi, wawancara dan dokumentasi. Hasil penelitian menunjukan bahwa kebiasaan bermain game online, khususnya Mobile Legends, di kalangan siswa kelas V SDN Cibunigeulis dipengaruhi oleh beberapa faktor penting yang berdampak signifikan pada kehidupan akademis dan sosial mereka. Penelitian ini juga mengungkap bahwa motivasi di balik kebiasaan bermain game bervariasi antara siswa, dengan faktor-faktor seperti pengaruh teman sebaya, kompetisi, aksesibilitas, dan pelarian dari stres menjadi pendorong utama.
Analisis Pengaruh Game Online Mobile Legends Terhadap Minat Belajar Siswa Kelas V Di SDN Cibunigeulis 1 Ajis, Helmi; Zahrah, Riza Fatimah; Mahendra, Hatma Heris
Jurnal Pendidikan Rafflesia Vol. 3 No. 1 (2024): Desember
Publisher : CV. Generasi Insan Rafflesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.70963/jpr.v3i1.95

Abstract

 This study aims to determine the analysis of the influence of the online game mobile legends on the learning interest of fifth grade students at SDN Cibunigeulis 1. Problems in the study The low learning interest of fifth grade students at SDN Cibunigeulis 1 which is influenced by the online game mobilegends. The method used in this study is descriptive qualitative. Data collection techniques in this study include observation, interviews and documentation. The results of the study showed that the habit of playing online games, especially Mobile Legends, among fifth grade students at SDN Cibunigeulis was influenced by several important factors that had a significant impact on their academic and social lives. This study also revealed that the motivation behind the habit of playing games varied between students, with factors such as peer influence, competition, accessibility, and escape from stress being the main drivers.