Sarah Anida Putri
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PERSEPSI MAHASISWA CALON GURU DALAM PENGGUNAAN GAMIFIKASI PADA MATA KULIAH INOVASI PEMBELAJARAN BAHASA INDONESIA SD Inggriyani, Feby; Sarah Anida Putri
Literasi: Jurnal Ilmiah Pendidikan Bahasa, Sastra Indonesia dan Daerah Vol. 15 No. 1 (2025): Literasi: Jurnal Ilmiah Pendidikan Bahasa, Sastra Indonesia dan Daerah
Publisher : Fakultas Keguruan Dan Ilmu Pendidikan Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/literasi.v15i1.21418

Abstract

Students are interested in learning if the learning process is fun are interested and enjoyable. In this Gen Z era, using games in learning is an effective way to attract attention and increase students' enthusiasm for learning. The purpose of this study was to examine the responses of PGSD students regarding the use of gamification in the Elementary School Indonesian Language Learning Innovation course in semester V. This research method is descriptive qualitative with triangulation data analysis techniques. Data collection was obtained from questionnaires, interviews, and observations. The results of the study showed that the use of gamification in the Elementary School Indonesian Language Learning Innovation course had a positive impact, and was able to create active, enjoyable learning, and motivated students. In addition, the gamification feature helps students understand the material better, facilitates access to the material, is fun, enjoyable, and challenging, increases enthusiasm, and interest in learning and learning outcomes, encourages them to create and use gamification, and recommends the use of gamification in Indonesian language learning in elementary school. Thus, this study can contribute to the development of more interesting and innovative learning.
PENINGKATAN MODEL PROJECT BASED LEARNING BERBASIS PENDEKATAN CULTURALLY RESPONSIVE TEACHING DAN MEDIA FLIPBOOK CERITA TOKOH PAHLAWAN TERHADAP KEMAMPUAN MENULIS TEKS PIDATO PESERTA DIDIK DI SEKOLAH DASAR Feby Inggriyani; Sarah Anida Putri
Literasi: Jurnal Ilmiah Pendidikan Bahasa, Sastra Indonesia dan Daerah Vol. 16 No. 1 (2026): Literasi: Jurnal Ilmiah Pendidikan Bahasa, Sastra Indonesia dan Daerah
Publisher : Fakultas Keguruan Dan Ilmu Pendidikan Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/literasi.v16i1.36843

Abstract

The purpose of this study is to ascertain if the Heroic Figures Story flipbook medium and the Project-Based Learning model, which is based on the Culturally Responsive Teaching approach, have improved fifth-grade elementary school students' capacity to produce spoken texts. A quasi-experimental and nonequivalent control group design is the technique employed. Fifth-grade primary school students from classes V-B and V-C, each with 33 pupils, participated in the study. Purposive sampling was the method used in this investigation. In this study, tests and observations were used as data-gathering methods. A speech text writing ability exam was one of the tools utilised. IBM SPSS Statistics 2.6 software was utilised for the hypothesis test data analysis method, specifically the n-gain test. According to the study's findings, students at SDN 024 Coblong who received instruction using the PjBL model based on the CRT approach and the Heroic Figures Story Flipbook medium saw a more notable improvement in their ability to produce speech texts. This is demonstrated by the n-gain calculation findings, which show that the experimental class is in the medium group with a gain index of 0.55 (or an increase of 55.46%). In contrast, the control group only attained a modest gain index of 0.05 (5.20%). This indicates that the experimental class's writing proficiency increased significantly more than that of the control group. Thus, it can be said that the use of the PjBL model, which is based on the CRT approach and Flipbook media, is deserving of being suggested as an alternate teaching strategy to enhance primary school students' speech writing abilities.