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Perancangan Prototype Sistem Pendeteksi Stunting dengan Menggunakan Microcontroller Berbasis Sensor Ultrasonic dan Load cell Fahmi Fadillah; Hamzah Nurrifqi Fakhri F; Yosep Bustomi
Jurnal Penelitian Teknologi Informasi dan Sains Vol. 3 No. 1 (2025): JURNAL PENELITIAN TEKNOLOGI INFORMASI DAN SAINS
Publisher : Institut Teknologi dan Bisnis (ITB) Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54066/jptis.v3i1.2976

Abstract

Stunting disease describes abnormalities in a child's body caused by impaired physical growth. Research has been carried out on Stunting which produces the causal factors and long-term risks for Stunting sufferers. It is hoped that there will be technology that can detect Stunting growth early on in children, so that it can be treated quickly. Therefore, it is necessary to design a Prototype Stunting Detection System using a Microcontroller Based on Ultrasonic Sensors and Load cells which aims to identify Stunting factors for children in the Posyandu working area of ​​Garut Regency. The methodology used is a Prototype Model and uses a black box testing method. As a result, the existence of this Stunting detection system Prototype contributes to Posyandu officers and children so that they can be detected early so that later prevention can be carried out so that it does not grow until the child is old, so that the percentage of Stunting growth can decrease.
Immersive Culinary Simulation With FSM-Based NPCs in a 3D Game for Promoting Sundanese Restaurants Sri Rahayu; Egha Satria Bagaskara; Dewi Tresnawati; Yosep Bustomi
IJNMT (International Journal of New Media Technology) Vol 13 No 1 (2026): Vol 13 No 1 (2026): IJNMT (International Journal of New Media Technology)
Publisher : Universitas Multimedia Nusantara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31937/ijnmt.v13i1.4769

Abstract

The development of a 3D interactive game entitled “Sapiring Rasa” aims to promote traditional Sundanese restaurants while supporting the preservation of Indonesia’s culinary heritage through digital media. The game is designed for desktop platforms with a top-down perspective, allowing players to manage a traditional eatery, serve customers, and address various resource management challenges. The development process employed the Unity3D Engine and applied the Multimedia Development Life Cycle (MDLC), which includes the stages of Concept, Design, Material Collecting, Assembly, Testing, and Distribution. The main contribution of this study lies in the practical implementation of artificial intelligence–based non-player characters (NPCs) using a Finite State Machine (FSM) approach to create dynamic and responsive customer interactions, thereby improving gameplay immersion and user experience. System functionality was validated through alpha testing using black-box methods, while usability evaluation was conducted through beta testing using the System Usability Scale (SUS) involving 30 participants. The results showed an average SUS score of 73.5, classified as “Good” and “Acceptable.” These findings indicate that the proposed game is usable and well received by users. Overall, the integration of local cultural elements into interactive gameplay demonstrates the potential of digital games as effective media for cultural promotion and educational purposes.