Claim Missing Document
Check
Articles

Found 3 Documents
Search

Semiotic Study Of Traditional Wedding Clothes In Du Village Siano, Felisitas; Ekhsan, Nur Syamsiyah; Naro, Antonius M.K.
Jurnal Ilmu Sosial, Humaniora dan Seni Vol. 1 No. 2 (2022): September - Oktober
Publisher : CV. ITTC INDONESIA

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (623.481 KB) | DOI: 10.62379/jishs.v1i2.520

Abstract

This study aims to identify and analyze the meanings contained in traditional wedding clothes and accessories used at community weddings in Du Village, Lela Subdistrict, Sikka District. This research is a qualitative research method. Data collection techniques used in this study were observation, interviews and documentation studies. The results of the researcher's analysis found that the traditional clothes and accessories worn at the wedding in Du Village had their own meaning. The researcher concludes that the overall meaning contained in the traditional wedding clothes and the accessories used is to uphold self-respect and human rights.
The Interrogative Sentence in English and Buton Tomia Language Ekhsan, Nur Syamsiyah; Rifanti, Rifanti
Rhizome : Jurnal Kajian Ilmu Humaniora Vol. 3 No. 1 (2023): Januari
Publisher : Actual Insight

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56393/rhizome.v3i1.1098

Abstract

This research has analyzed some differences of interrogative sentences in English and Buton Tomia language in order to contribute positively in language learning and teaching. Researcher used qualitative methods. Data in this research obtained by using literature study and interview. The results of the analysis found that the similarities between interrogative sentences in English and Buton Tomia is that each sentence uses a subject, verb, and object. While the difference in the form of interrogative sentences in English and Buton Tomia is that each interrogative sentence (yes/no question) in English begins with an auxiliary verb in the Buton Tomia language does not use auxiliary verbs and the form of interrogative sentence (yes/no question) in the Buton Tomia language.
Improving English Vocabulary Mastery through Wordwall-Based Gamification: A Quasi-Experimental Study Irmayanti; Mayaputri, Velmi; Ekhsan, Nur Syamsiyah
Jurnal Bahasa Inggris Terapan Vol. 11 No. 2 (2025): Oktober 2025
Publisher : Jurusan Bahasa Inggris - Politeknik Negeri Bandung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35313/jbit.v11i2.6553

Abstract

In learning English, students often struggle to maintain enthusiasm and interest because language learning is perceived as boring. Therefore, teachers need to be selective in applying appropriate teaching methods and techniques. These methods are essential for helping teachers achieve learning objectives. To sustain student engagement in English lessons, games can serve as an effective alternative. One such approach is gamification, which integrates game elements and mechanics into learning to boost students' motivation and interest. This study investigates the effectiveness of gamification using Wordwall in enhancing students' vocabulary mastery at MIS Muhammadiyah Wuring, Maumere during the 2024-2025 academic year. The research adopts a quantitative approach with a quasi-experimental design and purposive sampling, involving two fourth-grade classes an experimental class using Wordwall and a control class (p < 0.05) without it with involving the fourth-grade students of MIS Muhammadiyah Wuring. Data were collected through pre-tests and post-tests, then analyzed using simple linear regression in SPSS 22. Findings show a notable improvement in vocabulary mastery in the experimental class. This supports gamification, especially Wordwall, as an effective tool in engaging students and enhancing vocabulary skills in English learning. This study adds to previous gamification and Wordwall research by providing quantitative experimental evidence from an elementary Islamic school context, specifically involving fourth-grade students, and by statistically measuring the effect of Wordwall-based gamification on vocabulary mastery using simple linear regression analysis.