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Pengembangan Handout Visual Sebagai Inovasi untuk Mendukung Hasil Belajar pada Siswa Kelas V SD Fajar Baru Yudi Kurniawan; Anik Ghufron
Indonesian Journal of Islamic Educational Review Vol. 3 No. 2 (2026): Indonesian Journal of Islamic Educational Review
Publisher : South Sulawesi Education Development

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58230/5gpv1n84

Abstract

Penelitian ini bertujuan untuk mengembangkan handout visual sebagai sumber belajar yang layak, praktis, dan efektif untuk meningkatkan hasil belajar siswa kelas V sekolah dasar pada materi sistem pernapasan manusia, menggunakan metode Penelitian dan Pengembangan (R&D) dengan model ADDIE (Analysis, Design, Development, Implementation, Evaluation). Penelitian dilaksanakan di SDN 044 dan SDN 045 Bengkulu Utara dengan melibatkan 50 siswa kelas V sebagai subjek penelitian. Data dikumpulkan melalui observasi, wawancara, angket, dan tes hasil belajar, kemudian dianalisis secara deskriptif dan inferensial menggunakan N-Gain, uji Wilcoxon signed-rank, dan analisis effect size. Hasil penelitian menunjukkan bahwa handout visual yang dikembangkan memenuhi kriteria sangat layak, dengan skor validasi 97% dari ahli materi dan 99% dari ahli media. Kepraktisan berdasarkan respons siswa berada pada rentang 83,5%-93,5%, sedangkan respons guru mencapai 91%, keduanya sangat baik. Uji efektivitas menunjukkan peningkatan skor rata-rata dari 53,12 pada pretest menjadi 82,64 pada posttest, dengan N-Gain 0,65 (sedang). Uji Wilcoxon menghasilkan p = 0,000 (p < 0,05), dan effect size 0,87 termasuk besar. Penelitian ini memiliki keterbatasan pada desain satu kelompok tanpa kelompok kontrol. Dengan demikian, handout visual yang dikembangkan terbukti valid, praktis, dan efektif untuk mendukung hasil belajar siswa pada materi sistem pernapasan manusia di sekolah dasar.
The Impact of Using Monopoly Game as Learning Media to Increase Motivation on Earth and Solar System Materials Tri Murtiyani; Mughnil Muhtaj; Nadhira Fasya Salsabila; Wirayoga Abdillah Kurnianto; Yudi Kurniawan; Siti Mualiyah
Vocational: Journal of Educational Technology Vol. 1 No. 1 (2024)
Publisher : Yayasan Pendidikan Dan Pengembangan Harapan Ananda

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58740/vocational.v1i1.251

Abstract

Several studies had found that teachers meet difficulties in helping students understanding the concept of solar system because the lack of engagement in learning process. This study aims to increase students' learning motivation with the help of monopoly learning media. This research is Classroom Action Research (CAR) using the Kemmis & Mc Taggart model. The subjects of this study were 22 class VII-4 students at SMPN 1 Gapura. The research instrument used was a learning motivation questionnaire. The study results show that student's motivation to learn has increased after participating in learning with the help of monopoly learning media. In the pre-cycle, the average level of learning motivation was 69%; in cycle 1, it was 81%, and in cycle 2, it was 85%. The study's results also show that each Indicator's learning motivation level increases in each cycle. Therefore, the application of monopoly learning media can be an alternative to increase student learning motivation because the application of monopoly media has proven to be effective in increasing student learning motivation.
Effectiveness of Big Clock Media in Teaching Analog Clock to Grade 1 Elementary School Students Mughnil Muhtaj; David Alviansyah; Faiqatun Nailah; Tri Murtiyani; Wirayoga Abdillah Kurnianto; Yudi Kurniawan
Vocational: Journal of Educational Technology Vol. 1 No. 2 (2025)
Publisher : Yayasan Pendidikan Dan Pengembangan Harapan Ananda

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58740/vocational.v1i2.356

Abstract

This study aims to measure the effectiveness of using big clock media in improving grade 1 elementary students' understanding of the concept of reading analog clocks. The research method used is a quantitative method with a pretest-posttest design to compare the results of students' initial and final tests after learning using large clock media. This research was conducted at SDN Pabian 4, with five students as samples. The results showed an increase in students' understanding of analog clock reading material, as indicated by the increase in the average score from the initial test of 36% to 84% in the final test. This finding emphasizes the importance of using concrete media in learning mathematics, especially for abstract materials. This research is expected to encourage further innovation in the development of creative and applicable educational media, as well as provide insight for educators in optimizing the teaching and learning process.