Nurman Samehuni Gea
Universitas Nias

Published : 2 Documents Claim Missing Document
Claim Missing Document
Check
Articles

Found 2 Documents
Search

Analisis Penggunaan Aplikasi Pembelajaran Interaktif di SMP Swasta Idanoi Nurman Samehuni Gea; Edwin Budianto Gulo; Seppy Putra Kasih Lase; Noveri Amal Jaya Harefa
Journal on Education Vol 7 No 1 (2024): Journal on Education: Volume 7 Nomor 1 Tahun 2024
Publisher : Departement of Mathematics Education

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/joe.v7i1.6622

Abstract

This research aims to analyze the use of interactive learning applications at Idanoi Private Middle School. This research uses a quantitative descriptive method with data collection techniques through questionnaires distributed to 100 students in grades VII and VIII. The research results show that the majority of students (80%) have used interactive learning applications, with the most frequently used applications being Google Classroom (50%), YouTube (40%), and Khan Academy (10%). The main motivation for students to use interactive learning applications is to help them understand lesson material (70%), increase interest in learning (20%), and complete assignments (10%). The main obstacles to using interactive learning applications are limited internet access (40%), lack of knowledge about interactive learning applications (30%), and expensive costs (20%). Based on the research results, it was concluded that interactive learning applications have the potential to improve the quality of learning at Idanoi Private Middle School.
Motivating the Younger Generation in Reading: Integrating Technology in Understanding Digital Literacy Nurman Samehuni Gea; Upaya Bakti Murni Gulo; Arozatulo Bawamenewi; Wenti Marlina Gulo
International Journal of Educatio Elementaria and Psychologia Vol. 1 No. 3 (2024)
Publisher : Yayasan Adra Karima Hubbi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.70177/ijeep.v1i3.998

Abstract

Reading is an important activity to develop insight, knowledge and critical thinking skills. Therefore, schools should organize literacy activities to increase interest in reading. Digital literacy is the ability to understand and use information from various digital sources and use technology and information from digital devices in various situations. The aim of this research is to develop an effective strategy for integrating technology in literacy promotion, to motivate the digital generation to read. The research technique is a qualitative method, with a case study approach, the research subjects are the digital generation, such as pupils, students and active social media users. The research object is the reading motivation of the digital generation and the integration of technology in the promotion of digital literacy. Assessment instruments (level of interest in reading, responsiveness, initiative to use technology in reading, and participation). The data collection techniques used are participant observation sheets to observe how the digital generation uses technology in reading, and document analysis to study existing digital literacy programs and how they integrate technology.