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PRACTICALITY TEST: INTEGRATED AUGMENTED REALITY IN ENGLISH FOR CULINARY BOOK Nurzahra Fathiyanabila Wicaksono; Levandra Balti; Anggita Pebrianti
Jurnal Muara Pendidikan Vol. 9 No. 2 (2024): Jurnal Muara Pendidikan, Vol 9 No 2, Desember 2024
Publisher : LPPM Universitas Muhammadiyah Muara Bungo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52060/mp.v9i2.2432

Abstract

This research aims to test the practicality of using Augmented Reality (AR) integrated in the book "English for Culinary" using descriptive quantitative methods. The research instrument, a practicality questionnaire, was distributed to lecturers and students of the Culinary Arts Education Study Program. The assessment is carried out based on four main indicators: usable, easy to use, appealing, and cost-effective. The results of the practicality test completed by the lecturer showed that the usable indicator obtained a score of 85, easy to use 80, appealing 86, and cost-effective 84, with an overall average score of 83.7, which is classified in the "very practical" category. Meanwhile, the results from students showed scores for usable indicators of 83, easy to use 81, appealing 85, and cost-effective 82, with an overall average of 83.7, which is in the "very practical" category. Based on these results, it can be concluded that the integration of AR in the book "English for Culinary" is very practical for both lecturers and students in the learning process.
PELATIHAN DESAIN MEDIA PEMBELAJARAN BERBASIS AUGMENTED REALITY UNTUK GURU SMP NEGERI 18 TEBO Winda Trisnawati; Levandra Balti; Gita Dhia Fadhila
Jurnal Pengabdian Pendidikan Masyarakat (JPPM) Vol 6 No 2 (2025): Jurnal Pengabdian Pendidikan Masyarakat (JPPM), Vol 6 No 2 (Oktober 2025)
Publisher : LPPM UNIVERSITAS MUHAMMADIYAH MUARA BUNGO

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52060/jppm.v6i2.3614

Abstract

The training activity was carried out to equip teachers with the knowledge and practical skills in creating interactive learning media based on augmented reality. The training was carried out in several stages, starting from an introduction to the basic concepts of augmented reality, demonstrations of the use of supporting applications, to direct practice in media creation and assistance in designing learning content. This activity took place periodically and was carried out in a participatory manner so that teachers could develop skills gradually. The results of the activity showed that the training had a positive impact on improving teacher competence in utilizing technology as a teaching aid. Teachers were able to produce more interesting and interactive learning media, and demonstrated high motivation in implementing this technology in the classroom. This activity concluded that training on augmented reality-based media is a strategic step in improving the quality of learning and encouraging educational innovation in the school environment.