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Muhammad Ibnu Saad
Informatic Engineering, STMIK Widya Cipta Dharma

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Implementation of A* (A Star) Pathfinding Algorithm in 3D Isometric Projection Game “Survival Horror: Rabies Outbreak” Ita Arfyanti; Muhammad Ibnu Saad; Leonardo Leonardo
TEPIAN Vol. 6 No. 1 (2025): March 2025
Publisher : Politeknik Pertanian Negeri Samarinda

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51967/tepian.v6i1.3246

Abstract

Rabies remains a lethal zoonotic disease, claiming over 60,000 lives annually. Despite medical advancements, inadequate treatment and lack of awareness contribute to persistently high mortality rates. To enhance public education and engagement in rabies prevention, this study develops an educational game, “Survival Horror: Rabies Outbreak.” The game integrates a 3D isometric survival horror experience with real-world information on rabies transmission, prevention, and emergency responses. Players assume the role of a police officer delivering anti-rabies vaccines to infected residents while evading aggressive rabid animals. The game employs the A* (A Star) Pathfinding algorithm to enhance enemy AI, allowing dynamic and optimized pursuit behavior, thereby increasing realism and challenge. Beta testing with 10 respondents demonstrated that 60% of users rated the game positively, confirming its effectiveness as both an educational tool and an engaging survival-horror experience. The integration of AI-driven pathfinding with gamified learning provides a novel approach to public health education, offering an immersive method for raising awareness and fostering initiative-taking rabies prevention measures.
Implementation of the Flutter Framework for Developing an E-Commerce Application Nursobah Nursobah; Muhammad Ibnu Saad; Joese Andrew Josly Kansil
TEPIAN Vol. 5 No. 4 (2024): December 2024
Publisher : Politeknik Pertanian Negeri Samarinda

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51967/tepian.v5i4.3110

Abstract

The use of digital technology in the retail business has become imperative for competing in the modern era. For businesses such as vegetable shops, the presence of a digital platform is no longer an option but a critical necessity to remain relevant and competitive in an increasingly challenging market. Garvita Fresh Vegetable Shop still relies on conventional methods for vegetable ordering, typically conducted through platforms like Instagram or WhatsApp. In this context, there is a significant opportunity to enhance efficiency and customer experience by introducing a dedicated and well-integrated e-commerce platform. Therefore, the development of an e-commerce application using the Flutter framework for Garvita Fresh is essential. This application is developed using Visual Studio Code, the Flutter framework, and Firebase as the database. Data collection methods include observation, and the system development employs the waterfall model due to its clear, practical, and well-defined stages. System testing includes Black Box and Beta Testing, ensuring that the resulting application meets the expectations of prospective users.