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FOREIGN MEDIA’S REACTION OVER POLITICAL DYNASTY IN INDONESIA Nauvallina, Fauzia Hasna; Khristianto
Lire Journal (Journal of Linguistics and Literature) Vol. 9 No. 1: Lire Journal (Journal of Linguistics and Literature)
Publisher : Elite Laboratory Jurusan Sastra Inggris Universitas Bangka Belitung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33019/lire.v9i1.342

Abstract

This study aims to determine the perspectives of foreign media over the issue of political dynasty issue at the last presidential election in Indonesia. This study employed a qualitative approach. The data used is news from South China Morning Post titled “Nepotism May Win Indonesia’s 2024 Election”. To analyze the political text, two theories were applied. They are appraisal theory (Martin & White, 2005) focusing on the affect as part of the attitude aspect, and the ideological square concept (van Dijk, 2006). Based on the analysis, the findings showed that the reporter felt anxious (insecurity as a part of affect) about Joko Widodo leading through political dynasties, because this could hurt Indonesia. To show his negative view, the reporter emphasizes negative points about "them" (Jokowi and his party). In contrary, The post editor felt secure (security as a part of affect) in Jokowi, despite political dynasties based on his past success and popularity. However, he still emphasized the negative sides of political dynasties, even though he liked Jokowi. Meanwhile, the Indonesian analyst felt fear (disinclination as a part of affect). He worried that political dynasties would damage trust and may cause a long-term chaos. Thus, he emphasized the negative of Joko's strategies, not his qualities. 
Geosemiotics of Linguistic Landscape in the Video Game Honkai: Star Rail Aushaf Farhan, Andri; Khristianto
Journey: Journal of English Language and Pedagogy Vol. 9 No. 1 (2026): Journey: Journal of English Language and Pedagogy
Publisher : UIBU

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33503/journey.v9i1.1910

Abstract

Linguistic Landscape is a field of study that focuses on the analysis of signs and its relation to the surrounding environment. Most recent studies concerning linguistic landscapes delve into bilingualism and power relations embedded in each sign. This study employs the theoretical framework of Linguistic Landscape and applies it to analyse the virtual world of the video game Honkai: Star Rail using the Geosemiotics framework. The data of this research was collected from 15th October 2024 to 25th November 2024 during the game’s version 2.7, analysed using a qualitative case study method, and gathered through in-game screenshots. The findings revealed that the signs inside the game used neography and thus must be transliterated into the Roman alphabet. The data showed that each planet’s different theme matches the signs found in-game. Although the signs were deliberately made unreadable to the average player base, their aesthetics, layout, and wording reflect that planet’s story and societal dynamics. These signs improve player immersion and offer insight into developer intent.