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Innovation in Indonesian Language Learning: The Impact of Flipbook Media on Elementary School Students’ Learning Outcomes Azizah, Evi Dwi; Sukardi
Jurnal Ilmiah Sekolah Dasar Vol 8 No 2 (2024): May
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jisd.v8i2.74552

Abstract

The "5W + 1H" aspect (what, where, when, who, why, how) is the subject matter studied by fifth-grade elementary school students. Lack of language literacy, student enthusiasm, and inadequate use of learning media are problems for class V students in understanding the material. This research aims to analyze the influence of flipbook media on the learning outcomes of Indonesian language material "5W+1H" for fifth-grade elementary school students. This quantitative research uses a quasi-experimental design of a pre-test, post-test, and non-equivalent control group design. The population in this study was 125 fifth-grade elementary school students. The sample for this research was 26 fifth-grade elementary school students. Data collection methods use tests and questionnaires. Data collection instruments include questionnaires and test questions. Data analysis for this research used the SPSS 16 application in the form of a normality test, homogeneity test, t-test, N-Gain test, and average percentage of student responses. The research results showed a difference in the average post-test scores for the experimental class and the control class students. The average Indonesian language learning results for the experimental class using flipbook media were better than the average Indonesian language learning results for the control class. It was concluded that Flipbook Media helps students learn, increases enthusiasm for learning, and influences Indonesian language learning outcomes in the "5W+1H" material.
Improving Pancasila Education Learning Outcomes through Educational Games-Based Discovery Learning Model in Grade III Elementary School Students Kumala, Farida Nur; Azizah, Evi Dwi; Ayudhanti, Famia
Sistem-Among : Jurnal Pendidikan Sekolah Dasar Vol. 5 No. 1 (2025): Volume 5 Nomor 1 Tahun 2025
Publisher : Actual Insight

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56393/sistemamong.v5i1.3275

Abstract

The material Let's Get to Know Pancasila is part of Pancasila Education taught to third-grade elementary school students. This material is often considered too broad, which creates obstacles for students in understanding the core values of Pancasila. Furthermore, the use of suboptimal learning models and media contributes to low student learning outcomes. This study aims to improve student learning outcomes through the application of the Discovery Learning model integrated with educational games. The research employed Classroom Action Research with a single-case study design, conducted in three stages: pre-cycle, cycle I, and cycle II, following the stages of planning, implementation, observation, and reflection. The research subjects consisted of 26 students in Grade III-C at Sekolah Dasar Negeri Gadang 1, Malang City. Data were collected through learning outcome tests, interviews, observations, and documentation. The results indicated a significant improvement in student learning outcomes, from a completion rate of 42.31 percent (average score 63.70) in the pre-cycle, to 73.08 percent (average score 75.19) in the first cycle, and 88.46 percent (average score 85.56) in the second cycle. The novelty of this study lies in integrating the Discovery Learning model with educational games in teaching Pancasila Education at the elementary school level, an area that has been rarely explored. These findings demonstrate that interactive and student-centered learning approaches can effectively enhance comprehension of complex civic values.