Darojat, Muhammad Miftachul
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Revolusi EDSA: Bentuk Perlawanan Rakyat Terhadap Rezim Otoriter di Filipina Darojat, Muhammad Miftachul
Jambura History and Culture Journal Vol 7, No 1 (2025): Januari
Publisher : Universitas Negeri Gorontalo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37905/jhcj.v7i1.27867

Abstract

The EDSA Revolution, or People Power Revolution, that took place in the Philippines in 1986 is one of the most important examples of a people’s movement that successfully overthrew an authoritarian regime without violence. The movement emerged in response to the two-decade-long dictatorship of Ferdinand Marcos. Driven by electoral fraud, socio-economic discontent, and political repression, millions of Filipinos joined the peaceful protests that ultimately ended Marcos’ rule. This paper will discuss the political, economic, and social background that sparked the revolution, the chronology of events, the role of civil society and the Catholic Church, and the long-term impact of the EDSA Revolution on the Philippines and similar movements around the world.
Penggunaan Game Edukatif Digital dalam Meningkatkan Minat Belajar Sejarah Siswa Darojat, Muhammad Miftachul; Romadi
Kaganga:Jurnal Pendidikan Sejarah dan Riset Sosial Humaniora Vol. 9 No. 3 (2026): Kaganga: Jurnal Pendidikan Sejarah dan Riset Sosial Humaniora
Publisher : Institut Penelitian Matematika, Komputer, Keperawatan, Pendidikan dan Ekonomi (IPM2KPE)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31539/2knh6x07

Abstract

This study aims to determine the use of digital educational games in increasing students' interest in learning history at SMA Negeri 1 Tuntang. This study uses a descriptive qualitative approach with data collection techniques through observation, interviews, and documentation during the learning process. The results of the study indicate that the use of digital educational games can create a more enjoyable learning atmosphere, increase active student participation, and foster enthusiasm in understanding historical material. In addition, students showed higher engagement through discussions, collaboration, and responses to challenges presented in the game. Thus, digital educational games can be an effective alternative learning media to increase interest in learning history while supporting innovative and student-centered learning. The conclusion of this study shows that digital educational games can be an effective learning innovation in increasing students' interest in learning history and supporting the creation of more participatory and relevant learning with technological developments in the digital era. Keywords: Digital Educational Games, History Learning, Learning Innovation Learning Interest.