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UIN Kiai Haji Achmad Siddiq Jember

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The Use of Interactive Multimedia to Increase Students’ Motivation and Achievement in Learning Islamic Education Sukamto
Journal of Islamic Education Research Vol. 3 No. 2 (2022): Journal of Islamic Education Research
Publisher : Faculty of Education and Teacher Training, Islamic State University of Kiai Haji Achmad Siddiq Jember

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35719/jier.v3i2.341

Abstract

This study aims to analyze the use of interactive multimedia to increase student motivation and achievement in learning Islamic Education. This research uses a qualitative method. The informants of this research are the Principal, Deputy Head of Curriculum, teachers, and students. The data collection techniques used in this research are in-depth interviews, observation, and documentary studies. Qualitative data analysis used are data condensation, data display, and verifications. This research uses source and method triangulation techniques to check the validity of the data. The results of this study are: (1) Teachers develop multimedia learning videos using the material and local wisdom. The video is edited with Windows Movie Maker and Kine-master applications. The videos are used in offline and online learning; (2) Interactive PowerPoint multimedia maximizes the hyperlink feature, so that it can be combined with various other sources such as: youtube, websites, images, quizzes, animations, and others; (3) A special team designs google forms. This media is also used as an evaluation, announcement, and survey. The constraints of interactive multimedia utilization are that the internet network is not smooth, not all students have personal mobile phones, lack of parental awareness, and not all teachers can develop their google forms.
Optimalisasi Nilai-Nilai Sosial Keagamaan Siswa melalui Metode Role Playing Sukamto
Journal of Islamic Education Research Vol. 2 No. 1 (2021): Journal of Islamic Education Research
Publisher : Faculty of Education and Teacher Training, Islamic State University of Kiai Haji Achmad Siddiq Jember

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

This study aims to describe efforts to optimize students' socio-religious values through conceptual role-playing methods. This study uses library research, in which research objects are usually explored through a variety of library information (books, encyclopedias, scientific journals, newspapers, magazines, and documents). Data sources in library research are primary sources and secondary sources. The data collection technique is a documentation technique. The analysis technique used is deductive, descriptive method and document analysis. The results of the study are that the implementation of role-playing activities can be carried out with 4 steps, namely environmental steps, steps before playing, steps during play, and steps after playing. The role-playing method can improve the development of students' socio-religious values. The increased social and religious development of students is evidenced by children who like to help friends and adults, children who want to share with others, children who are used to being friendly, children who are accustomed to respecting elders, children who listen and pay attention when their friends talk, children can distinguish between right and wrong actions. wrong, able to be responsible, children can work together, children can recognize their feelings and manage them naturally, and children can show empathy.