Adristiawan, Ranu Arva
Unknown Affiliation

Published : 2 Documents Claim Missing Document
Claim Missing Document
Check
Articles

Found 2 Documents
Search

Smart Lighting System Design at STMIK AMIKOM Surakarta Using Blynk Adristiawan, Ranu Arva; Widiati, Ina Sholihah; Sugiarto, Lilik
Journal of Artificial Intelligence and Software Engineering Vol 5, No 1 (2025): Maret
Publisher : Politeknik Negeri Lhokseumawe

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30811/jaise.v5i1.6292

Abstract

The Internet of Things (IoT) is a technology that enables automation in human activities by connecting hardware, software, and the internet for communication and control. This study focuses on an IoT-based smart light control system designed using the Blynk app. The system utilizes the ESP8266 NodeMCU module and a 5V 8-Channel Relay as the primary components. The Blynk app is used as the controller, connecting the hardware to the user through an Android device. The research follows an experimental approach with three phases: tool design, tool construction, and tool testing. A miniature of the STMIK AMIKOM SURAKARTA environment was used as a prototype to simulate the system’s implementation. Test results show that the system operates effectively in remote control with internet coverage of up to 30 meters, achieving a 100% success rate within a range of 5–30 meters. All lights responded correctly to input commands from the Blynk app with 100% success. The monitoring system also showed stable connectivity between the app and hardware, though slight delays occurred due to internet network stability. This system is expected to serve as a practical solution for efficient management of electrical devices in educational settings, improving both energy efficiency and convenience.
Perancangan UI/UX Aplikasi Debt Note dengan Metode Design Thinking Islamy, Muhammad Khairul Faizi; Afada, Faris; Adristiawan, Ranu Arva; Saputro, Indrawan Ady
Journal of Technology and System Information Vol. 2 No. 4 (2025): October
Publisher : Indonesian Journal Publisher

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47134/jtsi.v2i4.4905

Abstract

The rapid development of technology has encouraged digitalization in various aspects of life, including in the case of financial records. One of the problems that is often faced is debt recording which is still traditionally carried out using paper media, which is vulnerable to damage, loss, and manipulation of data. To answer this challenge, the Debt Note application is designed to make it easier to record debts digitally. The design of this application uses a method called Design Thinking which includes five stages, namely Empathize, Define, Ideate, Prototype, and Testing. This research aims to develop an easy-to-use application, especially for store owners, in order to manage debt data better and efficiently. The results of the feasibility test using the System Usability Scale (SUS) method show an average score of 90, which is included in the Excellent category, reflecting a high positive response from users to the application. The Debt Note application provides various features such as debt recording, repayment, and mobile-based data management with an intuitive and efficient interface design. The designer hopes that this application can be implemented in various areas of the store and can reduce the level of loss and damage in a debt recording data that causes quarrels between store owners and buyers.