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Pelatihan Tools AI bagi Siswa SMK sebagai Upaya Peningkatan Kompetensi Digital dan Kesiapan Kerja Tri Sagirani; Darwin Yuwono Riyanto; Mochammad Arifin; Yosef Richo Adrianto; Pradita Maulidya Effendi; Martinus Sony Erstiawan
Karya Nyata : Jurnal Pengabdian kepada Masyarakat Vol. 2 No. 3 (2025): September : Karya Nyata : Jurnal Pengabdian kepada Masyarakat
Publisher : Lembaga Pengembangan Kinerja Dosen

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62951/karyanyata.v2i3.2069

Abstract

The digital competency gap between vocational school graduates and the rapidly evolving demands of modern industry has become a pressing issue in today’s workforce. One of the main challenges lies in the limited digital literacy and insufficient practical skills of students, particularly in applying Artificial Intelligence (AI) tools to support productivity and creativity. This situation hinders the readiness of graduates to compete in an AI-driven labor market, where innovation and technological adaptability are essential. To address this challenge, a training program was designed for vocational high school students at Darma Siswa Sidoarjo with the primary objective of enhancing both their conceptual understanding and practical competencies in the utilization of AI technologies. The program adopted the Participatory Action Research (PAR) method, emphasizing collaboration and active engagement between trainers and students. It was conducted through a series of interactive workshops that combined theoretical introductions with hands-on practice. Students were guided to explore AI-based platforms such as Ideogram for visual creativity, PixVerse for multimedia production, and Suno for AI-generated music. To evaluate the effectiveness of the program, pre-test and post-test instruments were used, focusing on the dimensions of knowledge, technical skills, and student confidence in using AI tools. The findings revealed that students initially demonstrated minimal awareness and limited practical ability in AI applications, as reflected in the pre-test results. However, post-test data showed a significant improvement not only in their technical proficiency but also in their enthusiasm to further explore AI technologies. Moreover, students gained increased confidence in producing creative outputs, transforming their role from passive consumers of digital tools into active and competent content creators. In conclusion, this participatory and practice-oriented training model effectively bridges the digital competency gap, enhances students’ job readiness, and fosters an innovative mindset.
The Luggage Product Design with Electric Drive Concept Dian Rafika Sari; Yosef Richo Adrianto; Hardman Budiarjo
Meraki: Journal of Creative Industries Vol. 1 No. 1 (2023): Innovation in Design for Functionality and Sustainability
Publisher : Fakultas Industri Kreatif Universitas Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24123/meraki.v1i1.5952

Abstract

Pro D.I.Y is a combination of Pro (professional) and Do It Yourself (modify or make things yourself) to carry clothes, laptops, skincare, or other loads practically and efficiently. This product will be aimed at influencers/celebs who complain about carrying work items simultaneously but using various sizes of bags. This makes the celebgrams need a personal assistant to help carry the bags. This Portable Bag uses the concept of electric drive which is more efficient to use luggage electrically. This product uses materials that have waterproof properties when exposed to water spills including synthetic leather, aluminum, and parachute cloth. In addition to focusing on the functional side, researchers also focus on design and aesthetic models, to support this, researchers will conduct several data collection techniques so that the resulting product is maximized.
Work Table Product Design Of Multifunctional Work Table For Workers In Limited Space (Case Study: Puri Surya Jaya Cluster, Sidoarjo) Arvin Ray Anggasta; Yosef Richo Adrianto; Darwin Yuwono; Martinus Sony Erstiawan
Meraki: Journal of Creative Industries Vol. 2 No. 01 (2024): Exploring the Potential of Creative Economy through Locally-Based Product Desi
Publisher : Fakultas Industri Kreatif Universitas Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24123/meraki.v2i01.6987

Abstract

A work desk is a piece of furniture used in the daily life of an employee in an office. Work desks require a large enough space for computers, laptops, and writing, offices located in large buildings have no problem in the size of the room for a special work desk but offices located at home cannot provide enough space for work desks because of the narrow space, therefore home offices use small minimalist desks to save space. To answer the lack of a narrow home office workspace, a multifunctional work desk product was designed that can save space. The making of this multifunctional table is intended to help in work, especially in home offices because of its simple design and smaller dimensions that save space and are easy to move.