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Development of the Metaverse and learning Alhakimi, Hanan
Indonesian Journal of Learning and Instructional Innovation Vol 1 No 01 (2023): Indonesian Journal of Learning and Instructional Innovation: June
Publisher : Universitas Sebelas Maret

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20961/ijolii.v1i01.918

Abstract

The metaverse is a shared virtual space that allows users to interact with each other and a variety of digital media. It has been shaped by technological advances, including the growth of the Internet, the development of virtual and augmented reality technologies, and the increasing power and capabilities of computers and mobile devices. The main goal of the metaverse is to create a seamless and immersive experience for users, allowing them to interact with each other and with digital media in a natural and intuitive way. The metaverse has the ability to provide new opportunities for entertainment, education and communication, and we can expect to see continuous development and innovation in this field in the future. This field aims to develop the field of education in all schools around the world. The declaration of the COVID-19 pandemic forced humanity to rethink how we teach and learn. The metaverse, a 3D digital space mixed with the real world and the virtual world, has been heralded as a trend of future education with great potential. However, as an emerging item, rarely did the existing study discuss the metaverse from the perspective of education. In this paper, we first introduce the visions of the metaverse, including its origin, definitions, and shared features
Development of an Interactive E-book based on the ARCS Model to Improve Students' Arabic Writing Skills Wahyuni, Indaha Nur; Sariyatun, Sariyatun; Muchtarom, Moh.; Alhakimi, Hanan
Jurnal Al Bayan : Jurnal Jurusan Pendidikan Bahasa Arab Vol 17 No 1 (2025): Jurnal Al Bayan: Jurnal Jurusan Pendidikan Bahasa Arab
Publisher : Universitas Islam Negeri Raden Intan Lampung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24042/zc99y484

Abstract

Arabic writing skill is the most difficult skill where many students are weak in this skill and the available teaching materials are less engaging. Therefore development of teaching materials based on the ARCS model was needed to help improve students’ motivation and learning outcomes included writing skills. This study is a research and development (R&D) study that aimed to develop an interactive e-book based on the ARCS model on jumlah topic to improve the students’ Arabic writing skills and analyze its feasibility based on the experts’ validation results. This study used an ADDIE model. However, in this article, the discussion only up to the development stage. The subjects are beginner Arabic language learners whom participated in I’dad Awal program of Markaz Arabiyah Course. Data was collected by observation, interview, documentation, and questionnaire techniques to develop the product and analyze its feasibility. The results of this study show that the interactive e-book based on the ARCS model is suitable for use in the learning process, as evidenced by a product validation percentage of 96.67% from subject matter experts, categorized as "highly feasible," and 88.75% from media experts, categorized as "highly feasible" too. The researchers suggest further studies be carried out at the implementation and evaluation stage of the interactive e-book so that the effectiveness of product to improve students’ Arabic writing skills is known. This study can be one of the references and alternative solutions in solving Arabic learning problems, especially in order to improve students’ Arabic writing skills.