p-Index From 2021 - 2026
0.702
P-Index
This Author published in this journals
All Journal IJHCS
Claim Missing Document
Check
Articles

Found 2 Documents
Search

The STEAM Approach: Implementation and Educational, Social and Economic Consequences Miralimovna, Malika Yunusova
International Journal on Human-Computing Studies Vol. 5 No. 1 (2023): International Journal of Human Computing Studies (IJHCS) (2615-8159/ 2615-1898)
Publisher : Research Parks Publishers

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31149/ijhcs.v5i1.3893

Abstract

Nowadays, STEAM-learning as a trend in world education accumulates the educational, developmental and educational potential of science, technology, engineering, creativity and mathematics. This training is based on an interdisciplinary and applied approach that integrates disciplines into a single training scheme and ensures the integration of the maximum number of skills. The context of STEAM education implies a mixed environment and shows how the scientific method can be applied in life. Currently, State programs in the field of using the STEAM educational system are being implemented in a number of highly developed countries. The article deals with the issues based on the content of the STEAM approach, the process of implementation and educational, social and economic consequences.
STEAM Education: Student Learning and Transferable Skills Miralimovna, Malika Yunusova
International Journal on Human-Computing Studies Vol. 5 No. 1 (2023): International Journal of Human Computing Studies (IJHCS) (2615-8159/ 2615-1898)
Publisher : Research Parks Publishers

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31149/ijhcs.v5i1.3894

Abstract

The digital transformation of society taking place today entails radical changes not only in the economic but also in the social sphere, including education. The disappearance of a number of professions and the emergence of new ones is the main problem of the formation of professional skills in people, as well as the skills of self-education, self-development, intellectual mobility and teamwork. Under these conditions, it is necessary to search for innovative approaches to training personnel for the digital society. The article describes peculiarities of STEAM education and its benefits in the process teaching.