Lu’mu
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PENGARUH PRAKTIK KERJA INDUSTRI, INFORMASI DUNIA KERJA DAN MOTIVASI KERJA TERHADAP KESIAPAN KERJA SISWA SMK NEGERI 1 SOPPENG Nimatullah Muin; Hamsu Abdul Gani; Lu’mu
UNM Journal of Technology and Vocational Volume 6, Issue 3, October (2022)
Publisher : Program Studi S2 Pendidikan Teknologi dan Kejuruan

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Abstract

The study aims to examine the influence of industrial work practice, work information, and work motivation on students' work readiness. This study employed ex-post facto research method. The total population was 110 people and the samples of research were 84 people obtained by employing Proportional Random Sampling technique. Data collections used in this study were documentation and questionnaires. The prerequisite test used normality test, linearity test, multicollinearity test, and heteroscedasticity test. The results of the descriptive analysis reveal that: (1) the industrial work practice at SMKN 1 Soppeng is in high criteria, (2) the work information has high criteria, (3) the work motivation at SMKN 1 Soppeng has high criteria, and (4) the students' work readiness is in very ready category. The hypothesis testing employed simple linear regression and multiple linear regression. The results of the study indicate that: (1) there is an influence of industrial work practice on students’ work readiness at SMKN 1 Soppeng. The test result shows that the value of sig. of 0.002 < 0.05 with a contribution of 11%, (2) there is an influence of work information on students’ work readiness at SMKN 1 Soppeng. The test result shows that the value of sig. of 0.014 < 0.05 with acontribution of 7.2%, (3) there is an influence of work motivation on students’ work readiness at SMKN 1 Soppeng. The test result shows that the value of sig. of 0.015 < 0.05 with a contribution of 7%, and (4) there is an influence between industrial work practice, work information, and work motivation on work readiness of students at SMKN 1 Soppeng. The test result shows that the value of sig. of 0.007 <0.05 with a contribution of 14.1%. Therefore, the research hypothesis is accepted.
PENGEMBABANGAN MEDIA PEMBELAJARAN BERBASIS GAME EDUKASI UNTUK MATERI ELEKTRONIKA DI SMK Alfrida Palangda; Ummiati Rahmah; Lu’Mu
Jurnal Elektronika Telekomunikasi & Computer Vol 11 No 1 (2026): April
Publisher : Jurusan Teknik Elektronika & Teknologi Informasi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.6536/hs18v960

Abstract

Penelitian ini dilatar belakangi oleh rendahnya minat dan pemahaman siswa dalam pembelajaran Dasar Listrik dan Elektronika di SMK yang masih didominasi media konvensional seperti buku teks dan PowerPoint. Untuk mengatasi permasalahan tersebut, dikembangkan media pembelajaran berbasis game edukasi menggunakan platform Blooket yang mengintegrasikan elemen kompetisi dan interaktivitas. Penelitian ini menggunakan metode Research and Development (R&D) dengan model pengembangan ADDIE yang meliputi tahap Analyze, Design, Develop, Implement, serta Evaluate. Data dikumpulkan melalui wawancara, studi dokumentasi, angket validasi ahli, serta pretest dan posttest kepada 50 murid kelas XI Jurusan Teknik Audio Video SMK Negeri 4 Gowa. Hasil validasi ahli materi memperoleh skor 93,08% serta ahli media 93,33% dengan kriteria sangat valid. Uji kepraktisan menunjukkan persentase 93% yang termasuk kategori sangat praktis. Uji efektivitas menghasilkan nilai N-Gain rata-rata 0,71 di kelas eksperimen (kriteria tinggi) dibanding 0,39 pada kelas kontrol (kriteria sedang). Penelitian ini memperlihatkan bahwa media pelajaran berbasis Blooket efektif tingkatkan motivasi dan hasil belajar siswa. Dengan demikian, media ini layak digunakan untuk alternatif inovatif dalam pelajaran elektronika di SMK.