Eko Marpanaji
Faculty of Engineering Yogyakarta State University

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Pengembangan Virtual Tour Fakultas Teknik Universitas Negeri Yogyakarta Menggunakan Foto 360 Derajat Annasbiq Ahsanal Haq; Eko Marpanaji; Adi Dewanto
Journal of Information Technology and Education (JITED) Vol. 1 No. 2 (2023): September 2023
Publisher : Department of Electronics and Informatics Engineering Education

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21831/jited.v1i2.79

Abstract

The research on the development of Virtual Tour at the Faculty of Engineering of Yogyakarta State University using 360 degree photos has purpose to develop a virtual tour using 360 degree photos as a media tour of the Faculty of Engineering of Yogyakarta State University, describe the performance of the virtual tour, and describe the feasibility of the virtual tour. This research uses a research and development (R&D) type with a V-Model development model. The V-Model has stages of Requirement Analysis & Acceptance Testing, Specification & System Testing, Architecture Design & Integration Testing, Implementation & Unit Testing. The subjects in this study are students of the Faculty of Engineering of Yogyakarta State University and the general public, with a total of 36 respondents. The research instrument used to determine the feasibility of the virtual tour consists of black box testing, assessment sheets for media experts, and research sheets for respondents. The results of the study showed that the development produced a virtual tour media of the Faculty of Engineering of Yogyakarta State University using 360 photos. The result of media expert validation obtained a percentage of 83.59% and falls into the "Very Feasible" category, while the result of the respondents obtained a percentage of 85.90% and classified as "Very Feasible". It can be concluded that the media developed is very feasible to be operated as a virtual tour media at the Faculty of Engineering of Yogyakarta State University.
Pengembangan Media Pembelajaran Menggunakan Adobe Flash CS6 Pada Mata Pelajaran Dasar-Dasar Program Keahlian Kelas X di SMK Muhammadiyah 1 Wonosobo Salasta Nastika Maulidya; Priyanto; Eko Marpanaji
Journal of Information Technology and Education (JITED) Vol. 1 No. 2 (2023): September 2023
Publisher : Department of Electronics and Informatics Engineering Education

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21831/jited.v1i2.82

Abstract

This study aims to develop and test the feasibility of learning media in the basics of skill programs for class X SMK Muhammadiyah 1 Wonosobo using Adobe Flash CS6. The lack of optimal use of smartphones and student motivation in learning is a factor in students' difficulties in learning advanced material. The research method uses R&D with the ADDIE model. The research starts from (1) analyzing problems, needs, and devices (2) designing flowcharts, storyboards, and materials (3) making media using Adobe Flash CS6 and testing by material experts and media experts (4) implementation with trials to students and (5) evaluation. Learning media testing from material experts scored 75% (feasible) and media experts gave a score of 81% (very feasible). Testing by students scored 84% (very feasible). Based on the assessment score, it shows that the learning media developed is feasible to use to support the student learning process. In addition, the existence of this learning media proves that this media is able to increase student motivation in learning.