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ENHANCING SPEAKING SKILL OF THE ELEVENTH GRADE STUDENTS OF SMA NEGERI 2 SIGI THROUGH THE USE OF TIK TOK APPLICATION Adinda; Mochtar; Andi Patmasari; Wahyudin
e-Journal of ELTS (English Language Teaching Society) Vol. 12 No. 3 (2024)
Publisher : Tadulako University

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Adinda Delima Rameisyah (2024). Enhancing Speaking Skill of the Eleventh Grade Students of SMA Negeri 2 Sigi Through the Use of Tik Tok Application. English Education study program Language and Art Education Department, Teacher Training and Education Faculty, Tadulako University, under the guidance of Mochtar Marhum and Andi Patmasari. The purpose of this study to find out whether the use of the Tik Tok Application has a significant effect as a teaching tool and in enhance the speaking skills of elevents grade students at SMA Negeri 2 Sigi. This study uses a experimental class and control class. The numbers of this study were 25 students, the sample was elevents grade students at Sma Negeri 2 Sigu. Data were obtained before and after treatment, students were given a pre-test and post-test, while data were analyzed using the T-test and data obtained from the pretest and posttest were analyzed through SPSS. The results showed that there was a significant difference in students' speaking scores. Based on the sig value of the paired sample test (2-tailed) is 0.000 <0.05, meaning that Ha is accepted while Ho is rejected. It can be concluded that the use of Tik Tok Application has a significant effect on enhance the speaking skills of elevents grade students of Sma Negeri 2 Sigi.
THE USE OF KAHOOT GAMES APPLICATION TO IMPROVE VOCABULARY MASTERY OF THE EIGHTH GRADE STUDENTS AT SMP NEGERI 32 SIGI Belinda; Mukrim; Wahyudin; Mochtar
e-Journal of ELTS (English Language Teaching Society) Vol. 13 No. 1 (2025)
Publisher : Tadulako University

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The research aimed to find out the improvement of the students‘ vocabulary mastery by using kahoot games applications that focused on verbs and nouns. The research applied pre-experimental design with one group pre-test and post-test. The sample of the research was the eighth grade students at SMP Negeri 32 Sigi in academic year 2023/2024 which consisted of 29 students. The researcher used verbs and nouns of vocabulary test as instruments in pre-test and post-test. The research findings indicated that kahoot games application can improve students‘ vocabulary mastery. It was proved by the mean score of pre-test was 58.86 it classified as fair, post-test was 73.34, it classified as good and the improvement from pre-test to post-test was 24.60. Therefore there was the improvement of the students‘ vocabulary mastery. The result of improvement is also proved with t-test value. The researcher found that the value of t-test (7.352) was greater than t-table (2.048). This value means that there is a significant difference between the result of the students‘ pre-test and post test. The conclusion could be strengthened by stating the significance of the findings more clearly. e.g. "It was concluded that the use of the Kahoot games application can effectively improve the vocabulary mastery of eighth-grade students at SMP Negeri 32 Sigi.