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Pelatihan Pembuatan Nata de Coco Bagi Peserta Didik SMPN 13 Makassar Sitti Saenab; Widya Astuti; Putri Diana Lisdayanti; Iqra Ramadani; Nur Rajemi Hasan
JKM: Jurnal Kemitraan Masyarakat Volume 3 Number 2 Desember 2024
Publisher : Program Studi Pendidikan IPA Fakultas MIPA Universitas Negeri Makassar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.2685/jkm.v3i2.68578

Abstract

This training aims to increase the knowledge and skills of participants in making nata de coco and open their insights about the application of conventional biotechnology in everyday life. This training was held at UPT SPF SMP Negeri 13 Makassar involving 15 students as participants. This training goes through the stages of 1) preparation 2) implementation; providing knowledge through lecture, question and answer, and discussion methods; practice making Nata de Coco. 3) Evaluation. This training utilizes conventional biotechnology principles, namely fermentation using the microorganism Acetobacter xylinum to convert sugar in cellulose media that forms the nata layer. The trainees were very enthusiastic about the training and successfully made Nata de Coco products. Nata de Coco produced by participants varied in thickness, color, aroma, and texture, most participants succeeded in producing Nata de Coco with good quality.
Pelatihan Games Edukasi Digital bagi Guru IPA sebagai Upaya dalam Meningkatkan Motivasi Belajar Peserta Didik Di SMP Negeri 13 Makassar Putri Diana Lisdayanti; Sitti Saenab; Faisal Faisal; Andi Rahmat Saleh; Nurrajemi Hasan
Jurnal Kemitraan Masyarakat Volume 4 Number 1 Juni 2025
Publisher : Jurusan Pendidikan IPA Fakultas MIPA Universitas Negeri Makassar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35580/jkm.v4i1.73993

Abstract

Digital educational games training aims to improve the competence of science teachers in understanding and implementing innovative learning media. The stages of the research include preparation, implementation and evaluation. Data were collected through a questionnaire of science teachers' responses in the digital educational games training. The results of the study showed tha the training which included the provision of material to hands-on practice was able to provide conceptual understanding as well as applicable skills to science teachers in designing digital game-based learning that was interactive and motivated students. After the training activities were carried out, the training participants gave a positive response, especially on the aspects of the attractiveness of the material and the completeness of the supporting facilities which each obtained the highest satisfaction score of 95%, but there were still aspects that needed improvement, namely the effective use of time and costs with the lowest score, namely 60%.