Ellya Zulaikha
Institut Teknologi Sepuluh Nopember, Surabaya, Indonesia

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Cranioplasty Training Innovation Using Design Thinking: AugmentedReality and Interchangeability-Based Mannequin Prototype Djoko Kuswanto; Athirah Hersyadea Alifah Putri; Ellya Zulaikha; Tedy Apriawan; Yuri Pamungkas; Evi Triandini; Nadya Paramitha Jafari; Thassaporn Chusak
MATRIK : Jurnal Manajemen, Teknik Informatika dan Rekayasa Komputer Vol. 24 No. 3 (2025)
Publisher : Universitas Bumigora

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30812/matrik.v24i3.5055

Abstract

Cranioplasty, a surgical procedure to reconstruct the anatomical structure of the human skull, is commonlyperformed in Indonesia due to the malignancy of diseases, traffic accidents, and workplaceinjuries. If left untreated, this condition can lead to serious complications. Although cranioplasty isgenerally considered a relatively easy surgery, it has a fairly high postoperative complication rate ofaround 10.3%. The decreasing availability of cadavers for anatomical studies has significantly limitedtraining opportunities. Therefore, efficient and effective training tools are essential, especially whentraditional resources are insufficient to meet educational needs. Additionally, the training capabilitiesof commercially available mannequins or replicas used in medical institutions remain limited. Themain objective of this project was to develop a smart, modular cranioplasty training mannequin designedfor repeated use, incorporating Augmented Reality (AR) technology to visualize anatomicalstructures that cannot be physically replicated. Using a design thinking approach, data was collectedthrough interviews with neurosurgeons, neurosurgery residents, and cranioplasty specialists, as well asthrough a review of relevant literature. Usability testing of the developed prototype yielded promisingresults, with high ratings for ease of use (4.8), training effectiveness (4.5), anatomical realism (4.3),and material durability (4.5) on a 5-point Likert scale. These findings demonstrated strong user approvaland confirmed the model’s potential to support surgical skill development in a practical andreproducible manner. The resulting AR-integrated training mannequin offers an innovative, engaging,and durable solution to address current challenges in neurosurgical education, especially in resourceconstrainedsettings.
Enhancing Acne Care Through Design Thinking: UI/UX Blueprint for Dermist, a Teledermatology Application Elsana Bekti Nugroho; Ellya Zulaikha
Jurnal Ekonomi Manajemen Sistem Informasi Vol. 6 No. 3 (2025): Jurnal Ekonomi Manajemen Sistem Informasi (Januari - Februari 2025)
Publisher : Dinasti Review

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.38035/jemsi.v6i3.3906

Abstract

Acne is one of the most common skin diseases worldwide. Most patients often resort to self-experimentation with skincare products. Accessibility to dermatological consultations is limited by the lack of on-demand, online services. In addition, treatments often do not address individual skin concerns. With the emergence of telemedicine in the digital era, this research aims to develop a platform tailored to acne concerns to improve acne care by providing accessible, convenient, and personalized dermatological consultations. The study employed a design thinking methodology. Preliminary data were collected to explore potential solutions for women with acne. In-depth interviews during the Empathize stage helped identify user needs and pain points. In the Define stage, insights were translated into problems and solutions using user persona and value proposition canvas. The platform's blueprint was developed with the use of affinity diagrams, information architecture, and user flow. After wireframing, user interface (UI) and user experience (UX) design, the prototype was tested through in-depth interviews and usability testing using Maze.co and system usability score (SUS). Key features included personalized skincare routines, photo scanning for skin analysis, interactive consultation booking, skincare purchasing, a daily check-in feature, and educational modules. Testing with Maze.co revealed a usability score of 94 with a misclick rate of less than 10% across all tasks. Additionally, the application achieved an SUS score of 83.75."Dermist" demonstrates potential as an accessible and effective solution for improving acne care for women in Indonesia, setting a foundation for innovative teledermatology services.