Yudhi Purwa Nugraha
SMA Trensains Muhammadiyah Sragen

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SEMESTER BERPENGARUH TERHADAP PERILAKU BURNOUT MAHASISWA.: APA YANG PERLU DILAKUKAN PENDIDIK? Yudhi Purwa Nugraha; Arifin Nur Budiono; Mulyadi; Muhammad Jaenuri
Jurnal Integrasi Sains dan Quran Vol 1 No 2 (2022): Agustus
Publisher : SMA Trensains Muhammadiyah Sragen

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Abstract

Pembelajaran dimasa pandemi Covid-19, guru dituntut kreatif menyediakan pembelajaran yang menyenangkan. Pembelajaran tidak menarik menyebabkan rasa kebosanan. Burnout merupakan perilaku kecenderungan mahasiswa mengalami gairah yang rendah terhadap proses kuliah. Islam memandang bahwa burnout merupakan ujian untuk menilai kesabaran dari manusia. Metode penelitian menggunakan model deskriptif kuantitatif desain korelasi. Pengambilan data menggunakan metode cluster random sampling sebanyak 406 mahasiswa berpartisiapasi dalam proses pengisian data. Skala psikologis Maslach-Burnout Inventory versi Peserta Didik (MBI-S) yang telah diadaptasi menjadi versi Indonesia digunakan untuk mengidentifikasi perilaku burnout. Pengujian ulang untuk menilai kehandalan instrumen dilakukan oleh peneliti nilai koefisien (Cronbach's: α) sebesar 0,87. Data semester didapatkan dari bata best Universitas. Hasil penelitian menunjukan bahwa tingkat semester berkontribusi sebesar 10,4% terhadap menuculnya perilaku burnout. Aspek kelelahan selama perkuliahan dimasa pandemi Covid-19 menjadi pengarih yang signifikan terhadap perilaku burnout. Penting untuk menjadi perhatian untuk Universitas memperhatikan temuan perilaku burnout. Jika tidak segera mendapatkan layanan akan berpengaruh berdampak menurunya akreditasi kampus.
CAN MOTIVATIONAL INTERVIEWING REDUCE VIDEO GAME ADDICTION? VIEWED FROM: REGULATORY FOCUS THEORY AND INTERPERSONAL COMPETENCE Yudhi Purwa Nugraha; Fitri Uswatun Khasanah
Jurnal Integrasi Sains dan Quran Vol 2 No 1 (2023): Februari
Publisher : SMA Trensains Muhammadiyah Sragen

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Abstract

The positive effects of the video game industry have contributed a lot. But the negative effects of video game addiction need to be reduced. Cognitive Behavioral Therapy (CBT) is a commonly used approach to reduce video game addiction. However, CBT does not encourage the emergence of intrinsic motivation within oneself, so that individuals can relapse into video game addiction behavior. Empirically the Motivational Interviewing (MI) approach is able to bring out individual intrinsic motivation to reduce addictive behavior. The causes of addictive behavior need to be understood in a heterogeneous and comprehensive manner. Video game addiction factors are categorized into psychological factors, internal factors, and external factors. This research was limited to video game addiction factors in terms of internal Regulatory Focus Theory (RFT) factors and external factors of interpersonal competence. The aim of the study was to test the effectiveness of the MI approach on a group of adolescent subjects by reviewing RFT and interpersonal competence. This study uses instruments that have been adapted. The hypothesis test uses a three-way analysis of variance (ANOVA). The general results of the MI approach did not show a significant difference compared to group counseling using other approaches. However, in particular the MI approach for development focus members and high interpersonal competence has significant differences compared to prevention focus members with high or low interpersonal competence.
PENGARUH CAREER ADAPT-ABILITIES TERHADAP BURNOUT LEARNING YANG DIMEDIASI ENGAGEMENT LEARNING Yudhi Purwa Nugraha; Fitri Uswatun Khasanah
Jurnal Integrasi Sains dan Quran Vol 3 No 02 (2024): Agustus
Publisher : SMA Trensains Muhammadiyah Sragen

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University is an important phase in one's personal and professional development. During this time,  students experience a crucial transition from the world of education to the world of work. To survive the challenges of this transition, students need to develop career adapt-abilities to be successful. But there are real problems, which is burnout learning. Research has shown that burnout learning can influence low engagement learning, which in turn leads to low levels of career adapt-abilities. The purpose of the investigation is to find out how career adapt-abilities, engagement learning, and burnout learning are interrelated and affect students' career development. This study is a cross-sectional study using adapted psychological scales. The data were analysed using the mediation regression analysis. The findings revealed that there is a significant relationship between career adapt-abilities, engagement learning, and burnout learning. The present investigation's findings can serve as a basis for the development of career adapt-abilities that focus on self-understanding, skill enhancement, and wisdom in the face of change. An environment that is safe, supportive, and encourages engagement will increase engagement learning.