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The author's tendency in "The Naked Traveler 8": An Analysis of Travel Writing by Carl Thomson. Aji Royan Nugroho; Retno Wulan
Journal of Translation, Linguistics and Literature Vol. 2 No. 1 (2025): March 2025
Publisher : Prodi Sastra Inggris, Universitas Muhammadiyah Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26714/translite.v2i1.739

Abstract

This study aimed to reveal the subjectivity of The Naked Traveler 8 Novel by Trinity. Trinity’ Novel describes the eighty-eight-long journey that has been visited. The act of traveling can be conceptualized as a dynamic interplay between the dimensions of space and time, a perspective articulated by Trinity through the medium of travel writing. In order to analyze the data, the researchers employed the theory of travel writing proposed by Carl Thomson in his 2011 book Travel Writing. Furthermore, the concepts employed in this book draw upon Reporting the World, Revealing the Self, and Representing the Other. In summary, the study's findings indicate the presence of a self-revelation of Trinity's identity as an autobiographical travel writer in the novel, thereby emphasizing the subjective nature of her narrative. Moreover, the author narrates herself as an inferior eastern nation and a superior western nation.
Bahasa, Budaya Bisu Dan Produksi Ruang Pulau Semujur: Pemaknaan Resiliensi Dan Penindasan Retno Wulan; Aji Royan Nugroho; Apriliyani harahap
PESHUM : Jurnal Pendidikan, Sosial dan Humaniora Vol. 5 No. 3: April 2026
Publisher : CV. Ulil Albab Corp

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56799/peshum.v5i3.14826

Abstract

Dalam praktik keruangan, sebagian masyarakat di pulau semujur datang dari pulau lain sebagai upaya produksi sosial. Keruangan yang dihuni sebagai tempat baru bukanlah space yang kosong atau netral, melainkan terdapat proses sosial yang memiliki keterkaitan. Pada penelitian ini akan menguji bagaimana produki sosial keruangan yang ada di Pulau Semujur dengan mengunakan teori triadik space Henri Lefebvre dan Budaya Bisu Paulo Freire. Proses keruangan itu meliputi Ruang yang dipraktikan, Representasi Ruang dan Ruang Representasional dengan praktik sosial, pola rutinitas masyarakat. Penelitian ini juga melihat bagaimana ruang itu dikonsepsikan oleh negara di pulau semujur sebagai tempat pulau yang terluar dengan bagaimana masyarakat mempraktikan ruang itu sebagai tempat penghidupan.Kemudian, bagaimana bahasa bisu hingga pendidikan yang membebaskan masih menjadi ketimpangan yang cuku kentara. Metode dalam penelitian ini menggunakan deskriptif kualitatif dengan teknik pengambilan data melalui wawancara, observasi dan pengambilan gambar. Hasil dari penelitan ini menujukan terjadinya konflik keruangan antara ruang representasi penguasa dengan praktik ruang dalam masyarakat. Kemudian, mengenai ruang representasional dapat dilihat dengan pengalaman keruangan di pulau semujur untuk bisa dihidupi lebih layak dari segi hak dasar masyarakat.
Enhancing Students’ English Engagement and Competence Through Educative Games Aryawira Pratama; Retno Wulan; Melli Kusmaningrum; Masita Arianie; Khoirunnisa
SALEE: Study of Applied Linguistics and English Education Vol. 7 No. 1 (2026)
Publisher : STAIN Sultan Abdurrahman Kepulauan Riau

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35961/salee.v7i1.2500

Abstract

Educational game-based learning has become increasingly prevalent in global educational contexts, extending beyond traditional English classrooms and contributing to increased student motivation, engagement, and competence. This study examined the effectiveness of integrating educational games into English language learning compared with conventional teaching methods in a junior high school in Jambi Province, Indonesia. English instruction at the junior high school level often faces challenges, particularly because many students enter secondary education with limited prior exposure to English. To address this issue, the present study investigated the use of several educational game applications—Duolingo, Quizlet, ABCmouse, and Kahoot—to improve English language skills among seventh-grade students over one semester. The research employed a quantitative experimental design involving 58 students divided into two groups: an experimental group (n = 29) that used educational games and a control group (n = 29) that received conventional instruction. Data were collected through pre-tests and post-tests assessing vocabulary, grammar, and communicative competence. Statistical analysis using an independent samples t-test revealed no significant difference between groups at the pre-test stage (t = 0.45, p = 0.65). However, after the intervention, the experimental group demonstrated significantly higher post-test scores (M = 73, SD = 4) than the control group (M = 65, SD = 6), with a significant difference (t = ?6.334, p < 0.001) and a large effect size (d = 1.63). These findings indicate that integrating educational games can substantially enhance students’ engagement and English language proficiency. Practically, this study highlights the potential of combining multiple educational game applications to support technology-integrated English instruction and improve learning outcomes in Indonesian secondary schools.
Implementing Listen, Repeat, and Trace (LRT) Technique to Improve Students’ English Vocabularies. Retno Wulan; Nurlaili
JURNAL HURRIAH: Jurnal Evaluasi Pendidikan dan Penelitian Vol. 6 No. 2 (2025): Jurnal Hurriah: Journal of Educational Evaluation and Research
Publisher : Yayasan Pendidikan dan Kemanusiaan Hurriah Aceh

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56806/jh.v6i2.245

Abstract

This research explored the effectiveness of the Listen, Repeat, and Trace technique in enhancing students' English vocabularies. Employing the Collaborative Classroom Action Research, the researchers conducted this study in two cycles using pre- and post-tests to assess students’ vocabularies enhancement. Each cycle consisted of planning, action, observation, and reflection stages to investigate all 31 students at the eighth grade of one high school in Jambi Province, Indonesia. The results revealed a significant improvement of learners’ English vocabularies after they received the LRT treatment technique. Moreover, the average score from both post-test in cycle 1 and cycle 2 significantly increased. The mean score of cycle 1 was 74.36 (14 students or 46% who passed Minimum Mastery Criterion), while in cycle 2 was 85.32 (25 students or 81 % who passed Minimum Mastery Criterion). This technique offered a pedagogical approach that goes beyond traditional rote memorization methods, providing students with a dynamic and engaging learning experience. Ultimately, the LRT technique promoted a positive learning environment by fostering student engagement and motivation. The interactive nature of the technique encouraged active participation and collaboration among students leading to better language learning experience. Thus, the educators are expected to implement the LRT technique as an innovative strategy to promote vocabulary development and enrich language learning outcomes.
The Representation of Consumptive and Productive Behaviours in English Textbooks for Senior High School Students Marsandi Manar; Dinda Yasmin Feliza; Unpris Yastanti; Retno Wulan
Eralingua: Jurnal Pendidikan Bahasa Asing dan Sastra Vol 9, No 1 (2025): ERALINGUA
Publisher : Makassar State University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26858/eralingua.v9i1.70633

Abstract

Abstract. This Hallidayan-based study aimed to investigate the representation of consumptive and productive behaviours in English textbooks for senior high school students. To obtain the purpose of this study, two grade-12 English textbooks used nationally in Indonesia were purposively selected. Then reading texts about finance issues were analysed by employing the Hallidayan SFL framework of material clause. Based on the analysis, it was found that the dominant material clauses (40%) in the books construe productive behaviours while the second frequent ones (32%) represent consumptive behaviours. However, there is the tendency to represent money as a goal. The findings of this study are expected to contribute to developing finance literacy in English textbook materials for Indonesian senior-high-school students. While the portrayal of productive behaviours in textbooks is salient for the development of their finance literacy, there is also a need to avoid building money-oriented paradigmKeywords: Productive, consumptive, behaviours, textbook, SFL