Nurul Mubarokah
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PENERAPAN MODEL PBL BERBANTUAN MEDIA FLASHCARD UNTUK MENINGKATKAN HASIL BELAJAR MATEMATIKA KELAS I DI SDN SUKORAME 2 Afandi, Sekar Kinayafadia; Ilmawati Fahmi Imron; Nurul Mubarokah
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 02 (2025): Volume 10 No. 02 Juni 2025 In Build
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i02.24509

Abstract

Based on the results of learning mathematics of class I SDN Sukorame 2, in essence, non-standard units of length, 3 out of 28 students did not meet the Minimum Mastery Criteria (KKM) of 75 points. This study aims to develop mathematics learning outcomes by using question cards together with the Problem-Based Learning (PBL) strategy. Question cards and the PBL approach are expected to meet students' learning needs and improve their academic achievement. The use of the PTK methodology in the study, which has been carried out for two cycles and is based on the modified Kemmis and McTaggart model. The preparation, implementation, observation, and reflection stages are all included in each cycle. According to the research findings, the average score of students increased significantly from 70 in the pre-cycle to 74 in the first cycle and then to 89 in the second cycle. This shows how the PBL paradigm has succeeded in improving mathematics learning outcomes for first-grade students of SDN Sukorame 2 when used with question card material.
MODEL PBL BERBANTUAN DIFERENSIASI KONTEN UNTUK MENINGKATKAN HASIL BELAJAR KONSEP WAKTU SISWA SD Maharani Putri, Rossa Puspa; Ilmawati Fahmi Imron; Nurul Mubarokah
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 2 (2025): Volume 10 Nomor2, Juni 2025
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i2.24656

Abstract

ABSTRACT This study aims to improve mathematics learning outcomes on the topic of time measurement through the implementation of the Problem-Based Learning (PBL) model supported by content differentiation strategies in Grade II of SDN Sukorame 2, Kediri City. This approach was chosen due to the students’ low engagement and understanding of time concepts in conventional learning. The research was conducted as a Classroom Action Research (CAR) over two cycles, each consisting of planning, action, observation, and reflection stages. Data collection techniques included observation, interviews, learning outcome tests, and documentation. The results showed a significant improvement in student learning outcomes. In Cycle I, the percentage of students achieving mastery was 37,93% with an average score of 68,51. After implementing PBL and content differentiation in Cycle II, the mastery level increased to 89.66% with an average score of 80. These findings indicate that problem-based learning combined with content differentiation can foster active, contextual, and student-centered learning. Therefore, this model can be an effective alternative for teaching mathematics in lower elementary grades ABSTRAK Penelitian ini bertujuan untuk meningkatkan hasil belajar matematika pada materi pengukuran waktu melalui penerapan model Problem-Based Learning (PBL) yang didukung strategi diferensiasi konten di kelas II SDN Sukorame 2 Kota Kediri. Pendekatan ini dipilih karena rendahnya keterlibatan dan pemahaman siswa terhadap konsep waktu dalam pembelajaran konvensional. Penelitian ini merupakan Penelitian Tindakan Kelas (PTK) yang dilaksanakan dalam dua siklus, masing-masing meliputi tahap perencanaan, tindakan, observasi, dan refleksi. Teknik pengumpulan data mencakup observasi, wawancara, tes hasil belajar, dan dokumentasi. Hasil penelitian menunjukkan adanya peningkatan signifikan dalam hasil belajar siswa. Pada siklus I, persentase ketuntasan belajar siswa mencapai 37,93% dengan rata-rata nilai 68,51. Setelah penerapan PBL dan diferensiasi konten pada siklus II, ketuntasan belajar meningkat menjadi 89,66% dengan rata-rata nilai 80. Hasil ini menunjukkan bahwa pembelajaran berbasis masalah yang dikombinasikan dengan diferensiasi konten mampu menciptakan pembelajaran yang aktif, kontekstual, dan sesuai kebutuhan siswa. Dengan demikian, model ini dapat menjadi alternatif efektif dalam pembelajaran matematika di kelas rendah.
PENERAPAN MODEL TGT BERBANTUAN MEDIA KARTU PERTANYAAN UNTUK MENINGKATKAN HASIL BELAJAR IPAS KELAS IV DI SDN SUKORAME 2 Cahyono, Arif Tri; Ilmawati Fahmi Imron; Nurul Mubarokah
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 2 (2025): Volume10 Nomor 2, Juni 2025
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i2.24751

Abstract

This study aims to improve the learning outcomes of fourth-grade students at SDN Sukorame 2 Kota Kediri in the subject of Natural and Social Sciences (IPAS), specifically on the topic "Characteristics of Nature and Its Utilization," through the implementation of the Time Game Tournament model supported by question card media. The identified problem was the low level of student engagement in learning activities and suboptimal academic performance. This classroom action research was conducted in two cycles, each consisting of the stages of planning, implementation, observation, and reflection. Data were collected using student learning outcome tests. The results showed that in Cycle I, only 14 out of 28 students (50%) achieved the minimum mastery criteria, with an average score of 70.7. The learning process during this cycle was still teacher-centered and lacked active student participation. After improving the instructional strategy in Cycle II by applying the Time Game Tournament model and using question card media, student learning outcomes increased significantly. A total of 25 students (89.28%) achieved mastery, with the class average rising to 87, and only 3 students did not meet the criteria. This improvement indicates that the Time Game Tournament model, supported by question card media, effectively enhances active student participation, creates a more enjoyable learning environment, and has a positive impact on student achievement. Therefore, this model can serve as an effective alternative learning strategy to improve conceptual understanding among elementary school students.