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Optimizing Digital Technology in Progressive Islamic Education to Enhance Public Literacy and Combat Hoaxes Putra, Dhandy Hananthiyo Ardhy; Ayyaisy, Hanif In’am
Multicultural Islamic Education Review Vol. 3 No. 1 (2025): March
Publisher : Universitas Muhammadiyah Surakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23917/mier.v3i1.9915

Abstract

The proliferation of religious-based hoaxes in digital spaces poses a significant challenge to social cohesion and public literacy among Muslim communities. Inadequate digital literacy, particularly the lack of critical and ethical engagement with online content, contributes to the widespread dissemination of unverified information. This study examines the implementation of Tabayyun.id, a digital platform that integrates Islamic values—particularly the principle of tabayyun (information verification)—as a strategic approach to enhancing digital literacy among Muslims. Employing a qualitative case study method, the research involved website observation, document analysis, and in-depth interviews with developers, religious leaders, and active users. The study focuses on how the platform’s key features—news verification tools, educational articles, and Islamic discussion forums—contribute to shaping user behavior and promoting ethical digital practices. Findings reveal a significant behavioral shift among users, with the rate of information verification increasing from 45% to 85% after engaging with the platform. The forum component also fosters collaborative learning and strengthens digital ukhuwah (brotherhood), with over 500 new threads monthly and high user satisfaction. Despite technical and social challenges such as limited access and digital illiteracy in certain demographics, the platform demonstrates strong potential for broader educational impact. The study concludes that value-based digital platforms like Tabayyun.id can serve as effective tools in progressive Islamic education, offering a model for integrating spiritual values with digital competencies in combating misinformation.
Implementasi game edukasi ZYLAND berbasis computational thinking untuk meningkatkan literasi numerasi siswa slow learner Arvendha, Vio; Ilyas, Rahadatul Aisy Tsamarah; Elmaghfiroh, Suryani; Nuraini, Ryani Dewi; Putra, Dhandy Hananthiyo Ardhy; Susilawati, Siti Azizah
Penamas: Journal of Community Service Vol. 6 No. 1 (2026): Penamas: Journal of Community Service
Publisher : Nur Science Institute

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.53088/penamas.v6i1.2824

Abstract

The objective of this community service project is to implement joyful learning through the ZYLAND educational game. This computational thinking-based tool is designed to enhance the literacy, numeracy, and concentration of 29 slow learner students at SD Negeri Wiropaten through digital educational games and Augmented Reality (AR) technology. The methods employed include empowerment, training, and technical assistance for the partners. The results indicate that ZYLAND had a positive impact, improving students' abilities in number recognition, simple addition, pattern comprehension, and logical decision making, accompanied by active participation, enthusiasm, and increased self-confidence among the slow learners. In terms of literacy and numeracy, letter and number recognition improved significantly from 40% to 75%, while proficiency in basic arithmetic and problem solving rose from 42% to 78%. Furthermore, students’ reading skills and comprehension improved, increasing from 38% to 73% following the program. Beyond academic aspects, this joyful learning medium also increased student concentration levels from 45% to 68% and strengthened their collaborative skills from 65% to 80%.