Sun, Enrique Justine
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PERANCANGAN PROTOTYPE HAND GLOVE BERBASIS ARDUINO SEBAGAI ALAT BANTU IDENTIFIKASI OBJEK BAGI PENYANDANG TUNANETRA Sun, Enrique Justine; Fajar, Mohammad; Munir, Abdul
KHARISMA Tech Vol 20 No 1 (2025): KHARISMATech Journal
Publisher : STMIK KHARISMA Makassar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55645/kharismatech.v20i1.566

Abstract

Blind individuals face obstacles in identifying objects or things around them, so a tool is needed that can help overcome these obstacles. This study aims to design an Arduino-based Hand Glove prototype that can help blind people identify objects around them. Research data collection was carried out through literature studies and testing of the designed prototype. The system is designed to consist of two large parts, the first part is the hand glove used by blind individuals, consisting of Arduino, RFID reader and speaker. The second part consists of objects to be identified that have been given an identity label in the form of a RIFD Tag. The evaluation results show that the design prototype can read and identify objects such as chairs, tables, laptops, cellphones and PCs which are distinguished from the sound variations that have been set and defined using a buzzer as a notification tool.
Enhancing Hospitality Through Immersive Technology: The Role of Virtual Reality in Staff Training and Guest Experience SUN, Enrique Justine
Journal Management and Hospitality Vol. 2 No. 3 (2025): Journal Management and Hospitality (August - November 2025)
Publisher : PT Batara Swastika Harati

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Abstract

Focusing on two main elements—staff training and guest interaction—this paper investigates the growing relevance of virtual reality (VR) in the hotel sector. As the need for creative and interesting solutions keeps growing, virtual reality (VR) becomes a great tool for staff training in real-life scenarios, including customer service, emergency response, and facilities management. Simultaneously, hotels and resorts are using virtual reality to provide possible guests interesting virtual tours of their rooms, amenities, and surrounding attractions, so impacting their choice of booking. Using guest surveys, case studies, and interviews with hotel managers, this paper uses a mixed-method approach to assess the limits and efficacy of a VR application. Studies indicate that hotel managers might use VR to improve guest satisfaction, operational effectiveness, and service quality.
Enhancing Hospitality Through Immersive Technology: The Role of Virtual Reality in Staff Training and Guest Experience SUN, Enrique Justine
Journal Management and Hospitality Vol. 1 No. 3 (2024): Journal Management and Hospitality (August - November 2024)
Publisher : PT Batara Swastika Harati

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Focusing on two main elements—staff training and guest interaction—this paper investigates the growing relevance of virtual reality (VR) in the hotel sector. As the need for creative and interesting solutions keeps growing, virtual reality (VR) becomes a great tool for staff training in real-life scenarios, including customer service, emergency response, and facilities management. Simultaneously, hotels and resorts are using virtual reality to provide possible guests interesting virtual tours of their rooms, amenities, and surrounding attractions, so impacting their choice of booking. Using guest surveys, case studies, and interviews with hotel managers, this paper uses a mixed-method approach to assess the limits and efficacy of a VR application. Studies indicate that hotel managers might use VR to improve guest satisfaction, operational effectiveness, and service quality.