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Interaksi Berbasis Gestur: Inovasi dalam Pengalaman Pengguna di Lingkungan Virtual Gading, Rafli Arya; Akbar, Mukhamad Rizky; Nasution, Mansalwa Utama
Madani: Jurnal Ilmiah Multidisiplin Vol 3, No 4 (2025): May
Publisher : Penerbit Yayasan Daarul Huda Kruengmane

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.5281/zenodo.15420673

Abstract

This study discusses the evolution of human-computer interaction (HCI), which continues to advance alongside technological developments, particularly through innovations in gesture-based interaction. The research aims to explore the effectiveness of gestures in enhancing user experience in virtual environments, such as augmented reality (AR) and virtual reality (VR). The methodology employed is thematic analysis of relevant literature to identify innovation patterns and concept developments. Research findings indicate that: (1) gesture-based interaction improves user speed and accuracy in task completion; (2) the use of gestures creates a more immersive and intuitive experience; and (3) this technology enhances user engagement with digital systems, strengthening non-verbal communication. This research contributes significantly to the development of interface design and applications across various sectors, including education, entertainment, and healthcare.
Karaoke Reservation System for Room and Customer Management Optimization Siregar, Ridho Fadlan Fahira; Gading, Rafli Arya; Raya, Fathul Hady
RIGGS: Journal of Artificial Intelligence and Digital Business Vol. 4 No. 4 (2026): November - January
Publisher : Prodi Bisnis Digital Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/riggs.v4i4.5220

Abstract

This research discusses the development of a desktop-based karaoke reservation system designed to improve operational efficiency in room management and customer data processing. The system was developed in response to various problems commonly found in traditional karaoke business operations, such as manual data recording that is prone to human error, inefficiencies in managing room schedules, delays in administrative services, and the absence of real-time monitoring of room availability. These issues often lead to scheduling conflicts, inaccurate billing, and reduced customer satisfaction. The research methodology consisted of several stages, including user needs analysis to identify system requirements, interface design to ensure ease of use, system implementation using Java Swing as the programming framework, database development using MySQL, and functional testing to evaluate system performance. The system integrates reservation management, customer data recording, room status monitoring, and automatic cost calculation based on usage duration. The results show that the developed system significantly improves the speed and accuracy of the reservation process. Schedule conflicts can be minimized through structured room availability management, while customer data is recorded more accurately and systematically. The real-time display of room status allows administrators to monitor room usage efficiently, supporting better decision-making. Additionally, the automatic pricing feature ensures consistency and transparency in cost calculations, reducing errors caused by manual billing. In conclusion, the desktop-based karaoke reservation system proves to be an effective solution for optimizing karaoke business operations.
Pengembangan Prototipe Aplikasi Peminjaman dan Pengembalian Barang Menggunakan Model SDLC Gimnastiar, Alfin; Gading, Rafli Arya
Neptunus: Jurnal Ilmu Komputer Dan Teknologi Informasi Vol. 4 No. 1 (2026): Februari: Neptunus: Jurnal Ilmu Komputer Dan Teknologi Informasi
Publisher : Asosiasi Riset Teknik Elektro dan Informatika Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61132/neptunus.v4i1.1304

Abstract

The management of borrowing and returning goods in government institutions is still largely carried out manually, which often gives rise to various problems, such as difficulties in tracking borrowing histories, the high risk of recording errors, and the lack of transparency regarding the availability of goods. This condition indicates the need for support from an information system that is capable of assisting the recording process and inventory management in a more structured, systematic, and easily monitored manner. This research aims to design a prototype of a goods borrowing and returning application as an initial solution to these problems as well as a preliminary representation of a system that can be further developed by the institution. The research method used is a Research and Development (R&D) approach with a prototype Software Development Life Cycle (SDLC) model, which allows system development to be carried out gradually and flexibly in accordance with user needs. Data collection was conducted through observation and interviews to obtain an overview of the ongoing work processes and to identify the required system needs. The collected data were then analyzed as the basis for designing the system workflow, data structure, and user interface design. The results of this research are in the form of an application prototype that represents the main system features, including goods borrowing, goods returning, availability checking, goods data management, and report generation.