Nabila Ade Mutmaina
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Zero to Win Algoritma Rekursif sebagai Otak Strategis Permainan Tic Tac Toe Andini Widi Bahrani; Nabila Ade Mutmaina; Tata Sutabri
Jurnal Manajemen Informatika & Teknologi Vol. 5 No. 1 (2025): Mei : Jurnal Manajemen Informatika & Teknologi
Publisher : LPPM Sekolah Tinggi Ilmu Ekonomi - Studi Ekonomi Modern

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51903/f74gjm69

Abstract

Tic Tac Toe is a classic game that, despite its simplicity, presents a compelling structure for computational strategy analysis. This study aims to develop an artificial intelligence system capable of playing optimally using a recursive algorithmic approach. By implementing the Minimax algorithm, the system evaluates all possible moves and outcomes in each game state, allowing it to choose the most strategic action to secure a win or avoid a loss. The approach was tested through simulations against both human and computer opponents, showing that the recursive strategy effectively generates fast and accurate decisions. The results highlight that recursive algorithms can significantly enhance the performance of intelligent systems in solving deterministic, rule-based games.
Sistem Pembelajaran Multimedia dengan Teknologi Voice Recognition untuk Berkebutuhan Khusus Nabila Ade Mutmaina; Tata Sutabri
JOURNAL SAINS STUDENT RESEARCH Vol. 3 No. 2 (2025): Jurnal Sains Student Research (JSSR)
Publisher : CV. KAMPUS AKADEMIK PUBLISING

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61722/jssr.v3i2.4342

Abstract

The purpose of this study is to develop a multimedia learning system that can assist children with special needs in learning through the use of voice processing technology. Children with special needs require different learning approaches, including the use of appropriate technology, methods, and media. Students with motor impairments or communication difficulties can interact verbally with the system through speech recognition technology, creating a more inclusive and interactive learning experience. The analysis results show that the system has the potential to increase students’ motivation to learn, enhance their understanding of the material, and improve accessibility for various types of learners, especially those with visual or auditory preferences. Therefore, the integration of speech recognition in multimedia learning systems can be an innovative solution for special education.