Muhammad Rhamadani
Unknown Affiliation

Published : 2 Documents Claim Missing Document
Claim Missing Document
Check
Articles

Found 2 Documents
Search

Perbandingan Pemanfaatan Algoritma Rekursif dan Iteratif dalam Penyelesaian Struktur Data Pohon Muhamad Faqih Febriansyah; Gunawan; Muhammad Rhamadani; Tata Sutabri
Jurnal Manajemen Informatika & Teknologi Vol. 5 No. 1 (2025): Mei : Jurnal Manajemen Informatika & Teknologi
Publisher : LPPM Sekolah Tinggi Ilmu Ekonomi - Studi Ekonomi Modern

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51903/2mxmmg85

Abstract

Tree data structures play a crucial role in computer science and are widely used in applications such as databases, compilers, and file systems. Recursive and iterative algorithms are commonly employed to perform operations on trees, especially in traversal processes like preorder, inorder, and postorder. This study aims to compare the utilization of these two approaches in terms of execution time efficiency, memory usage, and code complexity. The methodology involves testing binary tree traversals with varying node sizes using both recursive and iterative implementations in the Python programming language. Experimental results indicate that recursive algorithms tend to be easier to implement and offer more concise code, but they become less efficient with larger datasets due to system stack limitations. In contrast, iterative algorithms demonstrate more stable performance and better memory efficiency at larger scales, albeit with more complex implementation. Based on these findings, the choice of method should be aligned with application context, dataset size, and available system resources.
Desain Sistem Multimedia Interaktif Berbasis Gesture untuk Penggunaan dalam Lingkungan Smart Classroom Muhammad Rhamadani; Tata Sutabri
JOURNAL SAINS STUDENT RESEARCH Vol. 3 No. 2 (2025): Jurnal Sains Student Research (JSSR)
Publisher : CV. KAMPUS AKADEMIK PUBLISING

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61722/jssr.v3i2.4336

Abstract

The development of technology in the world of education has encouraged the birth of various innovations in the learning process. One promising technology is the use of interactive multimedia systems based on gestures that can improve interaction between teachers and students in a smart classroom environment. This study aims to design and develop a multimedia system that can be controlled using hand movements (gestures), thus creating a more dynamic and interactive learning atmosphere. The research method used is Research and Development (R&D) with a prototyping model. The results of the study showed that the developed system was able to respond to gestures with 92% accuracy and significantly increase student engagement. This system is expected to be an innovative solution for more adaptive and enjoyable learning.