Gilang Maulana Jamaludin
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Game Based Learning Model in PAI Subjects in 2023-2024: A Literature Review Arum Septiani, Ayu; Gilang Maulana Jamaludin
Indonesian Journal of Islamic Education Vol. 3 No. 1 (2025): April 2025
Publisher : Departement of PAI, Universitas Majalengka

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31949/ijie.v3i1.12302

Abstract

This study aims to analyze and review the literature related to the application of the Game Based Learning (GBL) learning model in Islamic Religious Education (PAI) subjects in 2023-2024. With the rapid development of technology, the use of games as a learning tool is expected to increase students' motivation and understanding of Islamic Religious Education (PAI) materials. Through a literature study approach, this study collects and evaluates various previous studies that discuss the effectiveness of Game Based Learning (GBL) in the context of religious education, as well as the implementation of this model in PAI learning in schools. The results of the study show that GBL can increase student involvement, strengthen understanding of religious materials, and develop critical thinking skills. In addition, challenges in the implementation of GBL in PAI include limited resources and technological readiness in several schools. This research is expected to provide insight into the development of innovative and interesting learning in the field of Islamic Religious Education, as well as provide recommendations for the optimal use of GBL in PAI learning in the future.
Literature Review: Interactive Media of PAI Learning Based on Android Games Using the Game Development Life Cycle (GDLC) Method Purnama Sari, Devi; Gilang Maulana Jamaludin
Indonesian Journal of Islamic Education Vol. 3 No. 1 (2025): April 2025
Publisher : Departement of PAI, Universitas Majalengka

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31949/ijie.v3i1.12388

Abstract

This study explores the effectiveness of interactive learning media based on Android games tailored for Islamic education, employing the Ganes Development Life Cycle (GDLC) approach. A literature review of publications from 2021 to 2024 reveals that this media enhances student’s learning motivation, provides engaging and interactive learning experiences, and deepens comprehension of the material. The structured methodology of GDLC ensures efficient development of the media. In conclusion, Android-based educational games significantly improve the quality of Islamic Education (PAI) learning and align with the demands of modern digital education.