Ida lutfiyatul Jamilah
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Efektivitas Penggunaan Media Pembelajaran Berbasis Augmented Reality dan Metode Pembelajaran Active Learning Terhadap Hasil Belajar Siswa Pada Mata Pelajaran PAI dalam Kurikulum Merdeka, dengan Motivasi Belajar Sebagai Variabel Moderasi Siti Fauziyah; Ida lutfiyatul Jamilah; Ririn Inayatul Mahfudloh
DAARUS TSAQOFAH Jurnal Pendidikan Pascasarjana Universitas Qomaruddin Vol. 2 No. 1 (2024): Desember 2024
Publisher : Pascasarjana Universitas Qomaruddin

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62740/jppuq.v2i1.190

Abstract

The phenomenon or research problem is the use of augmented reality (AR)-based learning media and active learning methods in the context of Islamic Religious Education (PAI) lessons at SMAN 1 Dukun. This issue arises from the need to evaluate the effectiveness of innovative learning methods and emerging technologies, as well as their relevance in improving student learning outcomes. The purpose of the research is to provide new insights on how to enhance PAI learning and enrich the Merdeka curriculum with relevant technology and teaching methods. This research uses quantitative methods and descriptive hypotheses. The researchers used data analysis techniques in the form of PLS SEM with the assistance of SmartPLS 4.0 to address the objectives of the study. The research sample consists of students from SMAN 1 Dukun who are studying the subject of PAI. We use random sampling, a method that selects samples randomly without distinguishing between the strata or levels of the students from SMAN 1 Dukun Gresik. This research instrument consists of a closed questionnaire filled out online using Google Forms. The questionnaire takes the form of a Likert scale. We conducted technical data analysis using moderation regression tests, t-tests, and R-Square tests. The study shows that augmented reality (AR)-based learning media and active learning methods have a big direct impact on how well students at SMAN 1 Dukun learn. The T-statistic value is 3.673, which is higher than 1.96 (for 5% significance), and the path coefficient value is positive (0.553). The correlation value between augmented reality (AR)-based learning media and active learning methods and the learning outcomes of students at SMAN 1 Dukun is 94.3% .
Meningkatkan Kedisiplinan Siswa Melalui Implementasi Manajemen Bimbingan dan Konseling Ida lutfiyatul Jamilah; Nur Indah Rofiqoh
DAARUS TSAQOFAH Jurnal Pendidikan Pascasarjana Universitas Qomaruddin Vol. 1 No. 1 (2023): Desember 2023
Publisher : Pascasarjana Universitas Qomaruddin

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62740/jppuqg.v1i1.16

Abstract

It needs to be emphasized that students are experiencing a phase of development and growth in accordance with their nature. Therefore, they need consistent guidance and direction to achieve their natural potential optimally. The task of guiding and directing is the responsibility of teachers in an educational institution, especially in managing students in their institution. Student management is an integral part of the world of education. The research method used is qualitative with a descriptive approach, especially field survey research. The analysis was carried out descriptively to provide a quick and precise picture of the implementation of guidance and counseling management in improving student discipline at Sunan Drajat Lamongan Vocational School. The results of the research show that the implementation of guidance and counseling management at Sunan Drajat Lamongan Vocational School to improve student discipline is quite good, involving preventive and control measures. BK teachers actively guide, direct and provide solutions to student problems to prevent violations of school rules.