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Pengembangan Pembelajaran Virtual Reality Berbasis Metaverse Menggunakan Metode ADDIE Arek Satria; Tata Sutabri
Router : Jurnal Teknik Informatika dan Terapan Vol. 3 No. 2 (2025): Juni: Router : Jurnal Teknik Informatika dan TerapanĀ 
Publisher : Asosiasi Riset Teknik Elektro dan Informatika Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62951/router.v3i2.409

Abstract

The application of Virtual Reality (VR) based on the Metaverse in education is an innovation that can enhance the quality of learning by providing a more interactive and immersive learning experience. This article discusses the development of VR-based learning integrated with the Metaverse using the ADDIE model (Analysis, Design, Development, Implementation, Evaluation). Through the stages of analysis, design, development, implementation, and evaluation, VR and Metaverse-based learning can be tailored to students' needs, creating a more flexible and collaborative learning experience. The use of this technology allows students to learn independently or in groups, while improving practical skills and creativity. This study shows that by applying the ADDIE model, VR and Metaverse-based learning can be more effective in increasing student motivation and learning outcomes, addressing the challenges of education in the future.
Implementasi Algoritma Kriptografi AES untuk Keamanan Data pada Aplikasi Pesan Instan Berbasis Android Arek Satria; Bagas Piwari; Tata Sutarbi
Jurnal Ilmiah Teknik Informatika dan Komunikasi Vol. 5 No. 2 (2025): Juli: Jurnal Ilmiah Teknik Informatika dan Komunikasi
Publisher : Lembaga Pengembangan Kinerja Dosen

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55606/juitik.v5i2.1167

Abstract

This study uses AES-256 encryption to protect data in Android messaging apps. The algorithm works well, encrypting text messages in 0.05 seconds and multimedia files in 0.2 seconds, without affecting device resources. Testing confirms that AES-256 effectively protects user data while maintaining communication capabilities in real time. These findings provide valuable insights for developers seeking to enhance data protection in instant messaging platforms without compromising user experience. The solution offers an optimal balance between security and performance for mobile applications.
Pengembangan Pembelajaran Virtual Reality Berbasis Metaverse Menggunakan Metode ADDIE Arek Satria; Tata Sutabri
Router : Jurnal Teknik Informatika dan Terapan Vol. 3 No. 2 (2025): Juni: Router : Jurnal Teknik Informatika dan TerapanĀ 
Publisher : Asosiasi Riset Teknik Elektro dan Informatika Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62951/router.v3i2.409

Abstract

The application of Virtual Reality (VR) based on the Metaverse in education is an innovation that can enhance the quality of learning by providing a more interactive and immersive learning experience. This article discusses the development of VR-based learning integrated with the Metaverse using the ADDIE model (Analysis, Design, Development, Implementation, Evaluation). Through the stages of analysis, design, development, implementation, and evaluation, VR and Metaverse-based learning can be tailored to students' needs, creating a more flexible and collaborative learning experience. The use of this technology allows students to learn independently or in groups, while improving practical skills and creativity. This study shows that by applying the ADDIE model, VR and Metaverse-based learning can be more effective in increasing student motivation and learning outcomes, addressing the challenges of education in the future.