Mokhamad Firdaus
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Peningkatan Motivasi Belajar Siswa Melalui Pemanasan Permainan Kecil Pembelajaran PJOK di SMPN 1 Kota Kediri Mokh Sabiq Khazimul Akhzab; Mokhamad Firdaus; Danang Kanda Riyatmojo
JOURNAL SAINS STUDENT RESEARCH Vol. 3 No. 3 (2025): Jurnal Sains Student Research (JSSR) JUNI
Publisher : CV. KAMPUS AKADEMIK PUBLISING

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61722/jssr.v3i3.4681

Abstract

The objective of this study is to motivate students by utilizing small-scale game-based warm-ups in Physical Education (PJOK) teaching at SMPN 1 Kota Kediri. The research method employed is Classroom Action Research (CAR) using the Kemmis and McTaggart spiral model, which consists of two cycles. The subjects of the study are seventh-grade students at SMPN 1 Kota Kediri. Data were collected through observation, questionnaires, and documents, then analyzed using a quantitative descriptive method. The results indicate that the use of small-scale game-based warm-ups enhances student learning. This is evidenced by an increase in the percentage of students receiving academic support in the good or high category, from 47% in Cycle I to 84% in Cycle II. The conclusion of this study is that the implementation of small-scale game-based warm-ups can be an effective strategy to enhance student motivation in PJOK class.
Peningkatan Pemahaman Materi Bulutangkis Melalui Media Interaktif Google Sheet Siswa Kelas VII SMPN 1 Kota Kediri Risqi Bustanul Arifin; Mokhamad Firdaus; Danang Kanda Riyatmojo
JOURNAL SAINS STUDENT RESEARCH Vol. 3 No. 3 (2025): Jurnal Sains Student Research (JSSR) JUNI
Publisher : CV. KAMPUS AKADEMIK PUBLISING

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61722/jssr.v3i3.4716

Abstract

This study aims to develop basic badminton skills in grade VII students at SMP Negeri 1 Kediri City by utilizing interactive learning media. The approach applied is Classroom Action Research (CAR) which is carried out in two cycles, where each cycle includes the planning, implementation, observation, and evaluation stages. Participants in this study were 32 students who faced challenges in mastering these skills. mastering basic badminton techniques, such as racket grip, footwork, service, and basic strokes. The research instruments included observation sheets, skill tests, and interest and motivation questionnaires. The study revealed significant progress in basic badminton skills, where the average score increased from 65.78 in Phase I to 72.78 in Phase II, or an increase of 10.64%. Interactive media, such as video tutorials and movement simulations, have proven effective in improving students' understanding and motivation. In conclusion, the use of digital platforms not only enriches students' abilities but also provides a more interesting and dynamic learning environment.