Yohanes, Nathalia Yohanna
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Pengaruh Penggunaan Media Pembelajaran Monoculture (Monopoly Culture) Terhadap Pemahaman Siswa Kelas V Elwarin, Wisje Krensia; Yohanes, Nathalia Yohanna; Mahananingtyas, Elsinora
Jurnal Pendidikan dan Ilmu Fisika Vol 5 No 1 (2025): Juni 2025
Publisher : Universitas Garut

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52434/jpif.v5i1.42554

Abstract

This study aims to examine the effect of using the monoculture (Monopoly Culture) learning media on the understanding of Maluku cultural heritage material among fifth-grade students at SD Negeri 1 Lateri in the subject of Social Science and Natural Science (IPAS). The IPAS learning process, which tends to be less interactive and limited to discussion-based methods, is one of the factors affecting students' understanding of the material. Therefore, a game-based learning media, modified with local cultural values, is expected to enhance student engagement and understanding. This study employs a quantitative approach with a Pre-Experimental One Group Pretest and Posttest design. The results show that the use of monoculture media significantly improves students' understanding. The Paired Sample t-Test results revealed a significant difference between the pretest and posttest scores with a significance value of 0.000 (< 0.05). Furthermore, the N-Gain calculation yielded a mean value of 0.8007, indicating a high level of effectiveness in improving students' understanding of the cultural material. The Monoculture media serves not only as an enjoyable learning tool but also supports the introduction and reinforcement of local cultural values within the learning context. This study confirms that game-based learning that integrates local culture can improve learning outcomes and student engagement.
Meningkatkan Motivasi Belajar dengan Model Pembelajaran Role-Playing Berbantuan Wordwall Yesayas, Desi; Yohanes, Nathalia Yohanna; Mahananingtyas, Elsinora
Jurnal Pendidikan dan Ilmu Fisika Vol 5 No 1 (2025): Juni 2025
Publisher : Universitas Garut

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52434/jpif.v5i1.42555

Abstract

This study aims to examine the impact of the implementation of the Role-Playing learning model assisted by the Wordwall educational game on the learning motivation of grade IV A students at SDN 1 Lateri. The method used is a quasi-experimental design with two groups: the experimental group, which applies the Role-Playing learning model assisted by Wordwall, and the control group, which uses conventional methods. The research subjects consisted of 36 students from grade IV A and IV B at SDN 1 Lateri. The instruments used to measure learning motivation include a questionnaire consisting of 18 valid and reliable statements, as well as an observation sheet. The results show a significant improvement in students' learning motivation in the experimental group after the model was applied, with indicators such as the desire to succeed, recognition in learning, and engaging activities in learning experiencing significant increases. In conclusion, the Role-Playing learning model assisted by Wordwall educational games is proven to be effective in enhancing students' learning motivation. The implications of this study are the importance of using innovative and technology-based learning models to increase student engagement, create a more interesting learning environment, and motivate students to learn more actively and effectively.