Rizal Wahid Permana Putra
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Exploring Cognitive Task Found in English Textbook “English for Nusantara” Rizal Wahid Permana Putra; Hasanah, Uswatun; Mustofa, Mutmainnah
Ethical Lingua: Journal of Language Teaching and Literature Vol. 12 No. 1 (2025): Volume 12 No 1 April 2025
Publisher : Universitas Cokroaminoto Palopo

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Abstract

English for Nusantara is an English textbook used by the Junior high school students in regarding to the implementation of Merdeka curriculum in Indonesia. Further, it is vital to use the English textbook by considering the specific tasks to engage students’ activities effectively. This research aims at analysing task types found in English for Nusantara textbook. This research is a content analysis using a descriptive mixed approach. The data is collected through document analysis including task descriptions, task types, and instruction given, and analysed through Nunan’s framework (1999). The findings indicated that there were 51 tasks used. There were predicting, classifying, inducing, concept-mapping, interferencing, and discriminating. In addition, the most frequent tasks employed in English for Nusantara textbook was interferencing tasks. In short, based on the result of data analysis, still, it showed that there was imbalanced of task distribution in five chapter of English for Nusantara textbook
Wielding Gimkit as Formative Assessment Tool in EFL Classroom Rizal Wahid Permana Putra; Imam Wahyudi Karimullah; Mutmainnah Mustofa
Ethical Lingua: Journal of Language Teaching and Literature Vol. 12 No. 2 (2025): Volume 12 No 2 October 2025
Publisher : Universitas Cokroaminoto Palopo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30605/25409190.868

Abstract

Gamification nowadays has increasingly become chart-topping in education. In addition, game-like learning media can possibly be a precise option to use as a formative assessment tool. This research aims at exploring how teacher utilises Gimkit as a formative assessment tool and how students’ perception on the use of Gimkit as a formative assessment tool in English teaching-learning. This research, further, employs a qualitative case approach. The research subject is the ninth grade involving 28 students. The researcher approaches a semi-structured interview to obtain students’ perception on the use of Gimkit as a formative assement in English teaching-learning. The findings reveal that three steps conducted by the teacher in utilising Gimkit; signing up, creating quizes, and implementing Gimkit as a formative assessment in English teaching-learning. Further, it shows that most students have positive perception on the utilisation of Gimkit as a formative assessment in English teaching-learning. These positive values are coded into; Gimkit is considered as an interesting testing tool, it promotes students’ learning motivation and improves students’ reading skill.
Zep Quiz in Action: Empowering Students’ Vocabulary through Gamified Learning Rizal Wahid Permana Putra; Imam Wahyudi Karimullah; Mutmainnah Mustofa
IDEAS: Journal on English Language Teaching and Learning, Linguistics and Literature Vol. 13 No. 2 (2025): IDEAS: Journal on English Language Teaching and Learning, Linguistics and Lite
Publisher : Institut Agama Islam Negeri Palopo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24256/ideas.v13i2.8057

Abstract

Gamification nowadays has emerged as powerful catalyst for transforming conventional learning into more dynamic and student-centered experience in learning vocabulary. This present study investigated the effectiveness of digital intervention using Zep Quiz, a gamified-learning platform, to empower eighth grade students’ vocabulary mastery in Indonesian EFL settings. There were 29 students at SMP Negeri Satu Atap Gondoruso 01 incorporated as the subjects. This study was a quasi-experimental design with one-group pretest-posttest design. In addition, three-meeting intervention was employed using Zep Quiz to improve students’ vocabulary mastery. The findings showed a statistically significant improvement in students’ vocabulary academic performance. The mean score increased substantially from 68.10 in pretest to 73.97 in posttest, the paired-sample t-test -7.90, p-value <0.0001, and Cohen’s d size 1.20 indicating that there was positive impact of digital intervention using Zep Quiz to promote students’ vocabulary acquisition. In addition, digital-game intervention using Zep Quiz with its interactive and gamified elements, likely creates more engaging activities, and empowers vocabulary learning. To sum up, gamified learning using Zep Quiz in language learning can be viable and effective approach to overcoming students’ challenge with limited vocabulary acquisition in Indonesian EFL settings.