Muhamad Saeza
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ANALISIS KECURANGAN DI CABANG OLAHRAGA BADMINTON PADA AJANG SIRKUIT NASIONAL 2025 DI KEPULAUAN RIAU Ibnu Sina; Tito Parta Wibowo; Rizki Rizkullah; Juang Maghribi; Nadya Rahayu; Muhamad Saeza
Jurnal Ilmiah Multidisiplin Ilmu Vol. 2 No. 3 (2025): Juni : Jurnal Ilmiah Multidisiplin Ilmu (JIMI)
Publisher : CV. Denasya Smart Publisher

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.69714/4rvee931

Abstract

This study analyzes a cheating incident that occurred during the 2025 National Badminton Circuit (Sirnas) in the Riau Archipelago, where a young athlete was suspected of deliberately damaging the shuttlecock before serving. A qualitative method was employed through video analysis, semi-structured interviews with 10 stakeholders (athletes, referees, coaches), and a review of official documents. The findings reveal that the act of cheating was driven by competitive pressure, suboptimal referee oversight, and the athlete's mental fragility. The consequences included damage to the reputation of the athlete and their club, as well as a decline in public trust in the integrity of the sport. The discussion highlights the need for reforms in monitoring systems, enhanced character education, and strict sanctions by the Indonesian Badminton Association (PBSI). This study recommends the integration of instant replay technology and ethics-based simulation training to prevent recurrence.
PENERAPAN PERMAINAN KECIL BENTENG-BENTENGAN UNTUK MENINGKATKAN PARTISIPASI AKTIF SISWA DALAM PEMBELAJARAN PJOK DI SMK HARAPAN BANGSA KOTA SERANG Ade Restu Maulana; Desty Subroto; Muhamad Saeza; Nadya Rahayu; Ahmad Hujaimi; Reva Anwar Marsela
Jurnal Padamu Negeri Vol. 2 No. 2 (2025): April : Jurnal Padamu Negeri (JPN)
Publisher : CV. Denasya Smart Publisher

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.69714/ch766h98

Abstract

Learning is a system that involves an integrated set of interrelated and interactive components to achieve expected results optimally, with predefined goals. Physical Education, Sports, and Health (PJOK), for example, encourages students to move actively to reach the goal of improved physical fitness. PJOK does not require students to always be able and skilled at practicing the material; rather, it emphasizes the willingness, desire, and success in actively moving or participating in learning activities. Active participation can increase when the learning process is engaging, exciting, non-monotonous, innovative, and creative. This can be achieved by incorporating small games, such as the traditional "fort" game (benteng-bentengan). The purpose of this research is to measure the impact of implementing small games on increasing active student participation in PJOK classes for 11-grade students at SMK HARAPAN BANGSA KOTA SERANG. This research employs a pure experimental method with a quantitative approach, using a randomized control group pretest-posttest design. The sample consists of 28 students in the control group and 24 students in the treatment group. Data were collected through video analysis using the Proportion Focus Analysis (APF) instrument. Statistical calculations conducted using the Statistical Package for the Social Sciences (SPSS) showed a significant value in the Wilcoxon test of 0.009, which is less than 0.05. This result indicates that implementing the "fort" game has a positive effect on increasing active student participation in PJOK classes at SMK HARAPAN BANGSA KOTA SERANG.