Danendra, Afid
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Pengembangan Model Pembelajaran Kebugaran Jasmani Komponen Kekuatan dan Kelenturan Berbasis Permainan “PKK” Siswa Kelas VIII SMPN 1 Malang Danendra, Afid; Mu’arifin; Sanusi, Anwar
Jurnal Pedagogik Olahraga Vol. 10 No. 2 (2024): Jurnal Pedagogik Olahraga
Publisher : Universitas Negeri Medan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24114/jpor.v10i2.67315

Abstract

Education plays a crucial role in optimally developing individual potential. In addition to enhancing academic abilities, education also aims to shape character and life skills, as emphasized by scholars such as Biesta (2015) and Zahro (2023). Physical Education (PE) contributes significantly to the achievement of holistic educational goals, not only in terms of physical development but also in instilling character values such as discipline, teamwork, and resilience. PE also has a positive impact on students’ cognitive function and mental health, supporting the overall learning process. The game-based learning model (PKK) is an innovative approach that can increase students’ interest and motivation in physical fitness education. This study employs the Research and Development (R&D) method using the ADDIE model to develop a learning model called "Fitness Card Station" which integrates physical exercises with cognitive questions. The trial results indicate excellent outcomes, demonstrating high levels of effectiveness and student engagement. This model is expected to be widely applicable to enhance students' physical fitness and learning motivation.