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Improve Basketball Shoothing Skills With The Target Method Simamora, Hotlider H
Indonesian Journal of Sport, Health and Physical Education Science Vol. 1 No. 1 (2023): Indonesian Journal of Sport Health and Physical Education Science
Publisher : CV Media Inti Teknologi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58723/inasport.v1i1.61

Abstract

The issue with pupils' precision while chucking the ball into the basketball hoop as well as their lack of interest and sincerity in studying is the basis of this study. The goal of this study was to enhance basketball shooting performance and raise student interest and motivation in target game basketball instruction. The collaborative and participatory nature of this study makes it a class action study. 35 kids from SMP Negeri 1 Rejang Lebong's VIII grade served as the study's subjects. Twelve male and twenty-three female students were present. After gathering the study data, it was examined using both quantitative and qualitative descriptive methods. The findings indicated that using target games in combination can raise student enthusiasm and seriousness about studying while also increasing basketball shooting accuracy. This is evident from the rise in student interest and seriousness as well as the improvement in basketball shooting outcomes, which allowed the second cycle's completion rate to reach 94.3%.
Application Of A Scientific Approach To Improve Learning Outcomes In The Mini Volleyball Game (Classroom Action Research on Grade VI Students of SD Negeri 72 Lubuklingau Academic Year 2022/2023) Adiputra, Ahmad Mahendra; Simamora, Hotlider H
Indonesian Journal of Sport, Health and Physical Education Science Vol. 2 No. 1 (2024): Indonesian Journal of Sport, Health and Physical Education Science
Publisher : CV Media Inti Teknologi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58723/inasport.v2i1.153

Abstract

The aim of this research is to apply a scientific approach to improve learning outcomes in the game of mini volleyball for class VI students at SD Negeri 72 Lubuk Linggau in 2023. Classroom Action Research uses an approach that lasts 2 cycles, each cycle has one meeting consisting of planning, implementing actions, observing and reflecting. The research subjects were 32 students in class V I of SD Negeri 72 Lubuklinggau , with 15 male students and 17 female students . While the data collection methods used were observation and performance tests, data processing used descriptive percentages. Student learning outcomes increased in cycle I with an average score of 68 and increased in cycle II with an average student score of 83. Likewise, the percentage of students who succeeded in each cycle also increased. With a percentage of success results of 47% (15 students) in cycle I then 94% (30 students) in cycle II. Thus, it can be concluded that the scientific approach can improve the learning outcomes of the mini volleyball game in class V I students at SD Negeri 72 Lubuklinggau in the 2022/2023 academic year . The suggestion is that a scientific approach should be an alternative choice in playing mini volleyball for physical education and health teachers.
Improving the Learning Achievement of Floor Gymnastics with GIF Animation Media Simamora, Hotlider H
IJOEM Indonesian Journal of E-learning and Multimedia Vol. 2 No. 3 (2023): Indonesian Journal of E-learning and Multimedia (October 2023)
Publisher : CV. Media Inti Teknologi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58723/ijoem.v2i3.192

Abstract

The purpose оf thіѕ research was tо analyze thе еffесtіvеnеѕѕ оf GIF аnіmаtіоn mеdіа in еnhаnсіng students' learning outcomes in Floor Gymnastics. Thе rеѕеаrсh mеthоdоlоgу uѕеd wаѕ ԛuаntіtаtіvе and іnvоlvеd соllаbоrаtіvе аnd раrtісіраtоrу ԛuаѕі-еxреrіmеntѕ. Thе study comprised twо grоuрѕ, Clаѕѕ VIII-D wіth 30 раrtісіраntѕ аѕ thе еxреrіmеntаl group аnd Clаѕѕ VIII-B with 30 раrtісіраntѕ аѕ thе соntrоl grоuр. Thе independent vаrіаblе was GIF аnіmаtіоn media, while the dependent variable was lеаrnіng success. Dаtа collection tесhnіԛuеѕ іnсludеd оbѕеrvаtіоn, tеѕtіng, and dосumеntаtіоn. Thе results of the t-tеѕt аnаlуѕіѕ rеvеаlеd thаt GIF Anіmаtіоn Media significantly іmрrоvеd students' learning achievement іn Floor Gуmnаѕtісѕ. Thе еxреrіmеntаl grоuр (Clаѕѕ VIII-D) had a higher average ѕсоrе of 82 соmраrеd tо the control grоuр (Clаѕѕ VIII-B) wіth an аvеrаgе ѕсоrе оf 71. Thе hуроthеѕіѕ tеѕtіng uѕіng thе "t" tеѕt оn both grоuрѕ іndісаtеd a t-соunt оf 4.843187. By соmраrіng the t-соunt wіth t-tаblе wіth df 58 аt a significant lеvеl of 5%, nаmеlу 1.672, it wаѕ found thаt t-соunt > t-tаblе (4.843187>1.672). Therefore, Hа wаѕ accepted, аnd Ho wаѕ rejected. In соnсluѕіоn, GIF Animation Media has a роѕіtіvе impact оn thе Flооr Gymnastics lеаrnіng achievement оf Class VIII ѕtudеntѕ аt SMPN 1 Rejang Lеbоng.