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MENGEMBANGKAN KETERAMPILAN BERBAHASA PADA ANAK-ANAK KELAS V SDN 105290 MELALUI METODE BERCERITA Manik, Yu Artha; Ningsih, Mia; Pegrify Tambunan, Nia; Anggie Januarsyah Daulay, Muhammad
JURNAL SASTRA INDONESIA (SASINDO) Vol. 14 No. 1` (2025): JURNAL SASTRA INDONESIA (SASINDO) EDISI APRIL
Publisher : Universitas Negeri Medan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24114/sasindo.v14i1`.59177

Abstract

Penelitian ini adalah PTK bertujuan untuk mengembangkan keterampilan berbahasa pada anak-anak kelas V di SDN 105290 melalui metode bercerita. Metode bercerita dipilih karena dianggap mampu meningkatkan kemampuan berbahasa anak secara menyeluruh, meliputi aspek berbicara, mendengarkan, membaca, dan menulis. Data dikumpulkan melalui observasi dan tes keterampilan berbahasa sebelum dan sesudah penerapan metode bercerita. Hasil penelitian menunjukkan bahwa terdapat peningkatan signifikan dalam keterampilan berbahasa anak setelah penerapan metode bercerita. Anak menjadi lebih aktif berpartisipasi dalam pembelajaran, menunjukkan peningkatan kepercayaan diri dalam berbicara di depan umum, serta memperlihatkan pemahaman yang lebih baik dalam mendengarkan dan menulis cerita. Dengan demikian, metode bercerita terbukti efektif dalam mengembangkan keterampilan berbahasa pada anak kelas V di SDN 105290. Penelitian ini merekomendasikan agar guru lebih sering menggunakan metode bercerita dalam proses pembelajaran untuk meningkatkan kemampuan berbahasa anak.
Pengembangan Aplikasi Si Calang (Situs Candi di Malang) Berbasis Virtual Reality Sebagai Media Pembelajaran IPS Ningsih, Mia; Kurniawan, Bayu
J-PIPS (Jurnal Pendidikan Ilmu Pengetahuan Sosial) Vol 10, No 2 (2024): JPIPS
Publisher : Universitas Islam Negeri Maulana Malik Ibrahim Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.18860/jpips.v10i2.23061

Abstract

In this digital era, the introduction of historical sites such as temples has begun to interact with technology, one of which is based on virtual reality. Therefore, the aim of this study is to develop Si Calang (Situs Candi di Malang) application which is based on virtual reality as a learning media for VII grade social science class at the level of SMP/MTs. This study used the RD research method with the ADDIE development model. The results of this research and development show that the percentage of the total score from the material validator one is 94.2% and from the material validator two is 90.3%, and from the media validators one and two get the same total percentage score, which is 95.4%. While the results of the trials on prospective users of VII grade students obtained an average percentage score of 85.3%. Based on these results, Si Calang learning media is very suitable to be used as social science learning media for VII grade of social science class at the level of SMP/MTs. The follow-up recommendation from this research and development is by conducting experimental research activities in class which aim to test the effectiveness of using the product on students..
PENGARUH KOMIK DIGITAL BERBASIS KEARIFAN LOKAL MELAYU TERHADAP HASIL BELAJAR PENDIDIKAN PANCASILA SISWA KELAS V SEKOLAH DASAR Ningsih, Mia; Siregar, Waliyul Maulana; Nurmayani, Nurmayani; Gandamana, Apiek; Angin, Laurensia Masri Perangin
Jurnal Merah Putih Sekolah Dasar Vol 3 No 4 (2026): MARET 2026
Publisher : Universitas Negeri Medan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24114/jmpsd.v3i4.72621

Abstract

This study aims to determine the effect of using digital comics based on Malay local wisdom on Pancasila Education learning outcomes for fifth-grade students at SDN 101744, Klambir Village. This study used a quantitative approach with a quasi-experimental nonequivalent control group design. The sample consisted of two classes: Class VA as the control class using the lecture or conventional method, and Class VB as the experimental class receiving treatment. Data were collected through pretests and posttests and analyzed using an independent sample t-test. The results showed a significant effect between the implementation of digital comics based on Malay local wisdom and the implementation of digital comics based on Malay local wisdom. Students learning using this method, or the experimental class, experienced a significant increase in learning outcomes, at 81.48%, compared to 32% in the control class. Data analysis revealed a t-test value greater than the t-table (6.102>2.010), with a significant value (2-tailed) of less than 0.05 (0.000<0.05). The hypothesis test results indicate that the H0 is rejected and the H is accepted. Therefore, the application of digital comic media based on Malay local wisdom to improve student learning outcomes in Pancasila Education has proven effective.