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Sosialisasi Peran Virtual Reality terhadap Pembelajaran dan Edukasi Kevin Bastian Sirait; Jefri Junifer Pangaribuan; Okky Putra Barus; Triandes Sinaga; Romindo, Romindo
ABDIKAN: Jurnal Pengabdian Masyarakat Bidang Sains dan Teknologi Vol. 4 No. 2 (2025): Mei 2025
Publisher : Yayasan Literasi Sains Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55123/abdikan.v4i2.5022

Abstract

Education orients on the process of transferring and acquiring knowledge and skills from learning activities. With the use of Virtual Reality (VR) in education, it can help students to experiment with the learned concepts and assess their implications within the virtual environment. The idea and implementation of VR in education are crucial since they enhance the student’s learning experience and process to understand various concepts and implement them to solve problems. Therefore, this socialization aims to provide deeper insights to the students of SMA Chandra Kumala Medan on how VR can help them improve their learning experience and performance. At this event, the socialization is conducted by following three sessions: (1) material presentation, (2) questions and answers session, and (3) VR demonstration where the students can take part. The results show that the students are highly engaged in all three sessions. It is found in the questions asked by the students, from how to create a virtual environment to the roles and impact of VR in real life (e.g., business). These findings indicate that the students are interested in how VR can improve their learning experience by understanding and testing new ideas or concepts within the virtual environment.